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OpenGL MFC AppWizard

, 15 Jan 2009 GPL3
An article showing how to make a Custom AppWizard for OpenGL applictions in Visual Studio .NET 2008
OpenGLApplication.zip
OpenGLApplication
OpenGLApplication
res
OpenGLApplication.ico
Toolbar.bmp
OpenGLWizard.zip
OpenGLWizard
OpenGLWizard
1033
Images
DottedHori.gif
DottedVert.gif
spacer.gif
HTML
1033
Images
OpenGLWizard.png
OpenGLWizard_Background.gif
OpenGLWizard.ico
OpenGLWizard.vsdir
OpenGLWizard.vsz
Scripts
1033
Templates
1033
res
OpenGLApplication.ico
Toolbar.bmp
Templates.inf
// OGLSurface.cpp
// Created by Dave Kerr, 20/04/2002 21:46:24

#include "stdafx.h"
#include "OpenGLSurface.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

bool COpenGLSurface::Create(int nWidth, int nHeight, int nBitCount)
{
	if(!CDIBSurface::Create(nWidth, nHeight, nBitCount))
	{
		TRACE("(COpenGLSurface) Couldn't create: the DIBSurface failed to create.\n");
		return false;
	}

	SetPixelFormat(nBitCount);

	//	Now create our render context.
	if(m_hRenderContext == NULL)
		m_hRenderContext = wglCreateContext(m_pDC->GetSafeHdc());

	//	Finally, we make our render context current.
	MakeCurrent();

	return true;
}

void COpenGLSurface::Destroy()
{
	//	It's the same as the DIB surface destroy, but we have to destroy a render
	//	context.
	CDIBSurface::Destroy();
	wglDeleteContext(m_hRenderContext);
	wglMakeCurrent(NULL, NULL);
}

void COpenGLSurface::MakeCurrent()
{
	//	Make this surface current.
	if(wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRenderContext) != TRUE)
	{
		ASSERT(0);
	}
}

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

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About the Author

Dave Kerr
Software Developer
United Kingdom United Kingdom
Follow my blog at www.dwmkerr.com and find out about my charity at www.childrenshomesnepal.org.
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