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OpenGL MFC AppWizard

, 15 Jan 2009 GPL3
An article showing how to make a Custom AppWizard for OpenGL applictions in Visual Studio .NET 2008
OpenGLApplication.zip
OpenGLApplication
OpenGLApplication
res
OpenGLApplication.ico
Toolbar.bmp
OpenGLWizard.zip
OpenGLWizard
OpenGLWizard
1033
Images
DottedHori.gif
DottedVert.gif
spacer.gif
HTML
1033
Images
OpenGLWizard.png
OpenGLWizard_Background.gif
OpenGLWizard.ico
OpenGLWizard.vsdir
OpenGLWizard.vsz
Scripts
1033
Templates
1033
res
OpenGLApplication.ico
Toolbar.bmp
Templates.inf
//  OpenGLView.h
//	Copyright (C) Dave Kerr
//
//	Derive your View from OpenGL and you get full access to OpenGL.

#include "OpenGLSurface.h"

class COpenGLView : public CView
{      
	DECLARE_DYNCREATE(COpenGLView)

protected:

	//	Constructor / Descructor.
	COpenGLView() {}
	virtual ~COpenGLView() {}     

protected:
	virtual void OnDraw(CDC* pDC);      
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual void PostNcDestroy() {}		//	Without this we get a run time error in non doc/view apps.

	//	Debug functions.
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif
	
	//	This is the main function you must override - do all OpenGL
	//	drawing in it.
	virtual void DoOpenGLDraw() {}

	//	Do all OpenGL resizing and projections etc in this function.
	virtual void DoOpenGLResize(int nWidth, int nHeight) {}

protected:

	//	This is the main part of the view - the OpenGL surface we actually draw to.
	COpenGLSurface m_openGLSurface;

	//	Generated message map functions.
protected:
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnDestroy();
	
	DECLARE_MESSAGE_MAP()
};

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

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About the Author

Dave Kerr
Software Developer
United Kingdom United Kingdom
Follow my blog at www.dwmkerr.com and find out about my charity at www.childrenshomesnepal.org.
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