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Learning XNA 2D Engine IceCream With 1945 Demo Project

, 8 Aug 2012 CPOL 32.1K 2K 48
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
1945_Code_Package.zip
1945 Code Package
IceCream
XNA4
IceCream
Attributes
Background.png
Components
Content
BloomCombineEffect.fx
BloomExtractEffect.fx
Content.contentproj.vspscc
DefaultParticleTexture.png
DefaultTileGridTexture.png
diagnosticFont.spritefont
GaussianBlurEffect.fx
IceCreamContent.contentproj
IceCreamContent.contentproj.user
RefractionLayerEffect.fx
Debug
Console
Drawing
IceEffects
IceCream.csproj.user
IceCreamMono.pidb
Input
Properties
QuadTree
Resources
WIN
Arial.xnb
blank.xnb
BloomCombineEffect.xnb
BloomExtractEffect.xnb
DefaultFont.xnb
DefaultParticleTexture.xnb
DefaultTexture.xnb
DefaultTileGridTexture.xnb
diagnosticFont.xnb
GaussianBlurEffect.xnb
RefractionLayerEffect.xnb
XBOX
BloomCombineEffect.xnb
BloomExtractEffect.xnb
DefaultFont.xnb
DefaultParticleTexture.xnb
DefaultTileGridTexture.xnb
diagnosticFont.xnb
GaussianBlurEffect.xnb
RefractionLayerEffect.xnb
SceneItems
AnimationClasses
CompositeEntityClasses
ParticlesClasses
TileGridClasses
TypeConverters
Serialization
Utility
Milkshake
Editors
AnimatedSprites
Components
CompositeEntities
Materials
Particles
PostProcessAnimations
Sprites
TileGrids
TileSheet
Graphics
GraphicsDeviceControls
IceCream_Icon_128px.ico
Lib
XPTable.dll
Milkshake_TemporaryKey.pfx
Properties
app.manifest
Resources
car.png
checker.png
color_swatch.png
cross.png
font.png
pivot.png
plugin.png
ppBackground.jpg
sport_soccer.png
user.png
weather_lightning.png
weather_sun.png
Selectors
Tools
Wizards
MilkshakeLibrary
Properties
Templates
IceComponent.zip
IceCreamWindowsGame.zip
IceCream1945
IceCream1945
IceCream1945
Components
Game.ico
GameScenes
GameThumbnail.png
Global
Properties
IceCream1945Content
1945.png
Ending.icescene
EnemyBulletsAndIslands.png
global.ice
IceCream1945Content.contentproj
Music
Sounds
ExplosionBomb.wav
ExplosionHit.wav
Laser_Shoot3.wav
Laser_Shoot_Player.wav
Laser_Shoot_Turret.wav
Quick_Hit.wav
Splash.icescene
Level1.icescene
Game.icproj
1945_Demo_Package-noexe.zip
1945_Demo_Package
Game.icproj
IceCream1945Content
1945.xnb
Ending.icescene
EnemyBulletsAndIslands.xnb
global.ice
Level1.icescene
Sounds
ExplosionBomb.xnb
ExplosionHit.xnb
Laser_Shoot3.xnb
Laser_Shoot_Player.xnb
Laser_Shoot_Turret.xnb
Quick_Hit.xnb
Splash.icescene
1945_Demo_Package.zip
Game.icproj
IceCream.dll
IceCream1945.exe
1945.xnb
Ending.icescene
EnemyBulletsAndIslands.xnb
global.ice
Level1.icescene
Music
ExplosionBomb.xnb
ExplosionHit.xnb
Laser_Shoot3.xnb
Laser_Shoot_Player.xnb
Laser_Shoot_Turret.xnb
Quick_Hit.xnb
Splash.icescene
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.1
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace IceCream {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class StringResources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal StringResources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("IceCream.StringResources", typeof(StringResources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to DefaultParticleMaterial.
        /// </summary>
        internal static string DefaultParticleMaterial {
            get {
                return ResourceManager.GetString("DefaultParticleMaterial", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to DefaultTileGridMaterial.
        /// </summary>
        internal static string DefaultTileGridMaterial {
            get {
                return ResourceManager.GetString("DefaultTileGridMaterial", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to DefaultTileGridTexture.
        /// </summary>
        internal static string DefaultTileGridTexture {
            get {
                return ResourceManager.GetString("DefaultTileGridTexture", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Content/Global.ice.
        /// </summary>
        internal static string GlobalDataFile {
            get {
                return ResourceManager.GetString("GlobalDataFile", resourceCulture);
            }
        }
    }
}

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About the Author

Tyler Forsythe
Software Developer (Senior)
United States United States
No Biography provided

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