#if XNATOUCH using XnaTouch.Framework; using XnaTouch.Framework.Audio; using XnaTouch.Framework.Content; using XnaTouch.Framework.GamerServices; using XnaTouch.Framework.Graphics; using XnaTouch.Framework.Input; using XnaTouch.Framework.Media; using XnaTouch.Framework.Net; using XnaTouch.Framework.Storage; #else using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; #endif using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IceCream { public class LinkFuse { public bool Initialized = false; public LinkPoint linkOwner; public LinkPoint linkChild; float _rotation = 0; public float Rotation { get { return _rotation; } set { _rotation = IceVectorUtil.WrapAngle(value); } } } }
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