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Learning XNA 2D Engine IceCream With 1945 Demo Project

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8 Aug 2012CPOL16 min read 66.4K   2.3K   51  
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
#if XNATOUCH
using XnaTouch.Framework;
using XnaTouch.Framework.Audio;
using XnaTouch.Framework.Content;
using XnaTouch.Framework.GamerServices;
using XnaTouch.Framework.Graphics;
using XnaTouch.Framework.Input;
using XnaTouch.Framework.Media;
using XnaTouch.Framework.Net;
using XnaTouch.Framework.Storage;
#else
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;

using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


#endif

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace IceCream
{
    public class LinkFuse
    {
        public bool Initialized = false;
        public LinkPoint linkOwner;
        public LinkPoint linkChild;
        float _rotation = 0;
        public float Rotation
        {
            get { return _rotation; }
            set { _rotation = IceVectorUtil.WrapAngle(value); }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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