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Learning XNA 2D Engine IceCream With 1945 Demo Project

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8 Aug 2012CPOL16 min read 67.3K   2.3K   51  
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
#if WINDOWS

using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Diagnostics;
using System.Windows.Forms;
using System.Windows.Forms.ComponentModel;
using System.Windows.Forms.Design;

namespace IceCream.SceneItems.CompositeEntityClasses
{
    // SOURCE: http://www.codeproject.com/KB/cpp/dropdownproperties.aspx
    public class SceneItemRefConverter : StringConverter
    {
        private static List<String> sceneItemsRefs = new List<String>();
        public static void UpdateListSceneItemsRefs(Dictionary<String, SceneItem>.KeyCollection keys)
        {
            sceneItemsRefs.Clear();
            foreach (String key in keys)
            {
                sceneItemsRefs.Add(key);
            }
        }

        public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
        {
            //true means show a combobox

            return true;
        }

        public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
        {
            //true will limit to list. false will show the list, 

            //but allow free-form entry

            return false;
        }

        public override System.ComponentModel.TypeConverter.StandardValuesCollection
               GetStandardValues(ITypeDescriptorContext context)
        {
            return new StandardValuesCollection(SceneItemRefConverter.sceneItemsRefs);
        }

    }
}

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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