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// GDIpStatic.cpp : implementation file
//
#include "stdafx.h"
#include "GhostTutorial.h"
#include "GDIpStatic.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGDIpStatic
CGDIpStatic::CGDIpStatic()
:m_pImage(NULL)
{
}
CGDIpStatic::~CGDIpStatic()
{
}
BEGIN_MESSAGE_MAP(CGDIpStatic, CStatic)
//{{AFX_MSG_MAP(CGDIpStatic)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGDIpStatic message handlers
void CGDIpStatic::OnPaint()
{
using namespace Gdiplus;
CPaintDC dc(this); // device context for painting
if (!m_pImage)
return;
// getting rect of static
RECT rect;
GetClientRect(&rect);
REAL height=__min( m_pImage->GetHeight(), (REAL)(rect.bottom-rect.top));
REAL ratio = m_pImage->GetWidth()/(REAL)m_pImage->GetHeight();
REAL width=height*ratio;
// blitting...
Graphics graphics(dc.GetSafeHdc());
graphics.DrawImage( m_pImage, (REAL)rect.left, (REAL)rect.top, width, height);
}
BOOL CGDIpStatic::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
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Jonathan de Halleux is Civil Engineer in Applied Mathematics. He finished his PhD in 2004 in the rainy country of Belgium. After 2 years in the Common Language Runtime (i.e. .net), he is now working at Microsoft Research on Pex (http://research.microsoft.com/pex).