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Proactor Pattern

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2 Feb 2009GPL33 min read 64.8K   1K   71  
Proactor Pattern is an asynchronous event handling pattern.
namespace Asynchronous_Dispatcher
{
    partial class Form1
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.SuspendLayout();
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(335, 211);
            this.Name = "Form1";
            this.Text = "Form1";
            this.ResumeLayout(false);

        }

        #endregion

    }
}

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This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer
Netherlands Netherlands
I'm a C++ and C# .Net software engineer.

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