AtlasExample_iphone_project.zip
__MACOSX
AtlasExample
._.DS_Store
AtlasExample
._.DS_Store
._AtlasExample-Prefix.pch
._ImagePNG.mm
._main.m
en.lproj
._InfoPlist.strings
Shaders
._Shader.fsh
._Shader.vsh
AtlasExampleTests
._AtlasExampleTests.m
._AtlasExampleTests-Prefix.pch
en.lproj
._InfoPlist.strings
AtlasExample
.DS_Store
AtlasExample.xcodeproj
project.pbxproj
project.xcworkspace
contents.xcworkspacedata
xcuserdata
lefty.xcuserdatad
UserInterfaceState.xcuserstate
xcuserdata
lefty.xcuserdatad
xcdebugger
Breakpoints.xcbkptlist
xcschemes
AtlasExample.xcscheme
xcschememanagement.plist
AtlasExample
.DS_Store
AtlasAppDelegate.mm
AtlasExample-Info.plist
AtlasExample-Prefix.pch
EAGLView.mm
en.lproj
InfoPlist.strings
MainWindow.xib
ImagePNG.mm
images0.tga
main.m
Shaders
Shader.fsh
Shader.vsh
AtlasExampleTests
AtlasExampleTests.m
AtlasExampleTests-Info.plist
AtlasExampleTests-Prefix.pch
en.lproj
InfoPlist.strings
AtlasExample_iPhone_project_2.1.zip
._.DS_Store
._.DS_Store
._AtlasExample-Prefix.pch
._ImagePNG.mm
._main.m
._InfoPlist.strings
._Shader.fsh
._Shader.vsh
._AtlasExampleTests.m
._AtlasExampleTests-Prefix.pch
._InfoPlist.strings
.DS_Store
project.pbxproj
contents.xcworkspacedata
UserInterfaceState.xcuserstate
Breakpoints.xcbkptlist
AtlasExample.xcscheme
xcschememanagement.plist
.DS_Store
AtlasAppDelegate.mm
AtlasExample-Info.plist
AtlasExample-Prefix.pch
EAGLView.mm
InfoPlist.strings
MainWindow.xib
ImagePNG.mm
imagesNelly0.tga
main.m
Shader.fsh
Shader.vsh
AtlasExampleTests.m
AtlasExampleTests-Info.plist
AtlasExampleTests-Prefix.pch
InfoPlist.strings
AtlasMaker.zip
AtlasMaker
.classpath
.project
bin
icon.png
images
icon.png
output.png
settings.png
output.png
settings.png
src
AtlasMaker_jar.zip
AtlasMaker.jar
AtlasMaker_jar_2.0.zip
AtlasMaker.jar
AtlasMaker_jar_2.1.zip
AtlasMaker.jar
AtlasMaker_jar_2.2.1.zip
AtlasMaker.jar
AtlasMaker_jar_2.2.zip
AtlasMaker.jar
AtlasMaker_source.2.2.1.zip
.classpath
.project
.settings
org.eclipse.jdt.core.prefs
atlasMaker.properties
icon.png
icon.png
settings.png
settings.png
AtlasMaker_source.zip
.classpath
.project
icon.png
icon.png
output.png
settings.png
output.png
settings.png
AtlasMaker_source_2.0.zip
.classpath
.project
atlasMaker.properties
icon.png
icon.png
settings.png
settings.png
AtlasMaker_source_2.1.zip
.classpath
.project
org.eclipse.jdt.core.prefs
atlasMaker.properties
icon.png
icon.png
settings.png
settings.png
AtlasMaker_source_2.2.zip
.classpath
.project
org.eclipse.jdt.core.prefs
icon.png
icon.png
settings.png
settings.png
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#include "PreCompile.h"
#include "PVRHeader.h"
PVRHeader::PVRHeader()
{
}
PVRHeader::~PVRHeader()
{
}
FILE* PVRHeader::LoadHeader(const string& fileName)
{
FILE* pFile = fopen(fileName.c_str(), "rb");
if (pFile == NULL)
{
throw RacException("can't open ", fileName);
}
int bytesRead = (int)fread((void *)this, PVR_HEADER_SIZE, 1, pFile);
if (bytesRead != 1)
{
fclose(pFile);
throw RacException("error reading header from ", fileName);
}
// Header V2
if (m_numSurfs != 1)
{
fclose(pFile);
throw RacException("amount of surfaces is not = 1: ", fileName);
}
if (m_width != m_height)
{
fclose(pFile);
throw RacException("texture not square: ", fileName);
}
// check that this data is cube map data or not.
if (m_pfFlags & PVRTEX_CUBEMAP)
{ // not in OGLES you don't
fclose(pFile);
throw RacException("cube map texture in ", fileName);
}
return pFile;
}
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After working in the software industry for many years, I've started my own
games company that specialises in strategy games for mobile platforms.