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Texture Atlas Maker

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4.94/5 (16 votes)
1 Apr 2012BSD6 min read 142K   7K   55  
A utility to create texture atlases for 2D OpenGL games
#ifndef _RACEXCEPTION_H_INCLUDED_
#define _RACEXCEPTION_H_INCLUDED_

#include <string>
using namespace std;


class RacException 
{
public:
	RacException(const string& strErr) : m_strErr(strErr) {}
	RacException(const char* szErr) : m_strErr(szErr) {}
	RacException(const char* szErr, const string& strAdd) 
	 : m_strErr(szErr) 
	 {
		 m_strErr += strAdd;
	 }
	RacException(const char* szErr, const char* szAdd) 
	 : m_strErr(szErr) 
	 {
		 if (szAdd != NULL)
			m_strErr += szAdd;
	 }
	RacException(const char* szErr, int num);
	RacException(const ostringstream& os);
	const string& GetStrErr() const
	{
		return m_strErr;
	}
private:
	string m_strErr;
};

#endif // _RACEXCEPTION_H_INCLUDED_

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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