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Texture Atlas Maker

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4.94/5 (16 votes)
1 Apr 2012BSD6 min read 142K   7K   55  
A utility to create texture atlases for 2D OpenGL games
#include "PreCompile.h"
#include "ResManager.h"
#include "Util.h"
#include "AtlasMaster.h"
#include "CommonBuffer.h"
#include "XParser.h"

ResManager g_resManager;

ResManager::ResManager() : m_initialised(false)
{
}

ResManager::~ResManager()
{
}

void ResManager::Release()
{
	delete m_pXParser;
	delete m_pAtlasMaster;
}

void ResManager::Init(const string& dirResources, const string& dirUser, 
	int screenWidth, int screenHeight)
{
	m_dirUser = dirUser + FILE_SEPERATOR;
	m_dirResources = dirResources + FILE_SEPERATOR;
#ifdef _DEBUG
	cout << m_dirResources << endl;
	cout << m_dirUser << endl;
#endif
	m_screenWidth = screenWidth;
	m_screenHeight = screenHeight;
	m_pXParser = new XParser();

	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
	glEnable(GL_CULL_FACE);
	glDisable(GL_DITHER);	// these are enabled by default
	glDisable(GL_ALPHA_TEST);
	
	glViewport(0, 0, m_screenWidth, m_screenHeight);
	m_initialised = true;
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	glDisable(GL_LIGHTING);
	glFrontFace(GL_CW);
    glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	// set orthographic, so that we are drawing billboard style using screen dimensions 
	glOrthof(0, (float)m_screenWidth, (float)m_screenHeight, 0, -50.0f, 50.0f);

	glActiveTexture(GL_TEXTURE1);
	glDisable(GL_TEXTURE_2D);
	glActiveTexture(GL_TEXTURE0);
	glEnable(GL_TEXTURE_2D);
	glClientActiveTexture(GL_TEXTURE1);
	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	glClientActiveTexture(GL_TEXTURE0);
	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);
	glDisable(GL_DEPTH_TEST);	
	// handle tranparancy
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	m_pAtlasMaster = new AtlasMaster();
	m_pAtlasMaster->Load(m_dirResources + "atlas.xml");
	g_commonBuffer.Release();
}

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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