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Texture Atlas Maker

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4.94/5 (16 votes)
1 Apr 2012BSD6 min read 142.2K   7K   55  
A utility to create texture atlases for 2D OpenGL games
public class TextureSizeNPOT extends TextureSize
{
	protected int ixSize;
	public TextureSizeNPOT(int maxSize)
	{
		super(maxSize);
	}
	public static int STEP_SIZE = 64;
	public void inc()
	{
//		if (height > width && ixSize % 1 == 0)
//		{
//			int temp = height;
//			height = width;
//			width = temp;
//		}
		if (height > width)
			width += STEP_SIZE;
		else
			height += STEP_SIZE;
//		ixSize++;
		checkMax();
	}
	public void dec()
	{
		if (height < width)
			width -= STEP_SIZE;
		else
			height -= STEP_SIZE;
//		ixSize++;
		checkMin();
	}
	public void getNextSizeFits(int pixelsReq, int maxWidth, int maxHeight)
	{
		// some of the smaller images fit into the other textures
		// so deliberly choose smaller size
		ixSize = 0;
		int size = (int)Math.round(Math.sqrt(pixelsReq));
		if (size < 32) size = 32;
		if (maxWidth > size)
		{
			width = maxWidth;
			height = (int)pixelsReq / width+1;
		}
		else
		{
			width = size;
		}
		if (maxHeight > size)
		{
			height = maxHeight;
			width = (int)pixelsReq / height+1;
		}
		else
		{
			height = size;
		}
		checkMax();
	}
	public boolean isNPOT() { return true; }

}

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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