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namespace AGE_Engine3D
{
partial class OpenGLControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// OpenGLControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "OpenGLControl";
this.Size = new System.Drawing.Size(497, 334);
this.Load += new System.EventHandler(this.OpenGLControl_Load);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.OpenGLControl_Paint);
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.OpenGLControl_KeyUp);
this.Resize += new System.EventHandler(this.OpenGLControl_Resize);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.OpenGLControl_KeyDown);
this.ResumeLayout(false);
}
#endregion
}
}
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I am a licensed Electrical Engineer at Lea+Elliott, Inc. We specialize in the planning, procurement and implementation of transportation systems, with special emphasis on automated and emerging technologies.