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Creating a Window - Building a 3D Engine

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7 Feb 2009CPOL4 min read 50.5K   2K   35  
This article describes the creation of an OpenGL window or OpenGL control with C# and Tao Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AGE_Engine3D;
using AGE_Engine3D.Math;
using AGE_Engine3D.RenderObjects;

namespace AGE_Engine3D.Spatial
{
    public interface ISpatialNode : IRenderOpenGL
    {
        Matrix_44 WorldTransform { get; set; }
        Matrix_44 LocalTransform { get; set; }
        bool IsVisable { get; set; }

        void NowScale(Vector3Df vScale);
        void NowMove(Vector3Df vDelta);
        void NowRotate(Vector3Df vAxis, float DeltaAngle);
        void NowRotate(float First_The_Xaxis_Angle, float Next_The_Yaxis_Angle, float Finnaly_The_Zaxis_Angle);
        void Reset_Default();

    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer Lea+Elliott, Inc.
United States United States
I am a licensed Electrical Engineer at Lea+Elliott, Inc. We specialize in the planning, procurement and implementation of transportation systems, with special emphasis on automated and emerging technologies.

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