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Create OpenGL Mono For Android Application

, 21 Feb 2012
Create OpenGL Application in Visual Studio
OpenGLApplication1.zip
OpenGLApplication1
OpenGLApplication1.suo
OpenGLApplication1
Assets
bin
Debug
OpenGLApplication1.dll
OpenGLApplication1.dll.mdb
OpenGLApplication1.OpenGLApplication1.apk
OpenGLApplication1.OpenGLApplication1-Signed.apk
Properties
Resources
Drawable
Icon.png
Layout
Main.axml
Values
using System;

using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;

namespace OpenGLApplication1
{
    [Activity(Label = "OpenGLApplication1", MainLauncher = true, Icon = "@drawable/icon")]
    public class Activity1 : Activity
    {
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // Create our OpenGL view, and display it
            GLView1 view = new GLView1(this);
            SetContentView(view);
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

amitprabhu
Web Developer
India India
Name : Amit Prabhu.
IT Exp: 8 yrs.
Lang : C#, Asp.Net, Mono - Android
Loc : Pune.

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Web04 | 2.8.140721.1 | Last Updated 21 Feb 2012
Article Copyright 2012 by amitprabhu
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