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Create OpenGL Mono For Android Application

, 21 Feb 2012 CPOL
Create OpenGL Application in Visual Studio
OpenGLApplication1.zip
OpenGLApplication1
OpenGLApplication1.suo
OpenGLApplication1
Assets
bin
Debug
OpenGLApplication1.dll
OpenGLApplication1.dll.mdb
OpenGLApplication1.OpenGLApplication1.apk
OpenGLApplication1.OpenGLApplication1-Signed.apk
Properties
Resources
Drawable
Icon.png
Layout
Main.axml
Values
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{3B1DEA5E-C6BE-4524-BB85-BDEF52543533}</ProjectGuid>
    <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>OpenGLApplication1</RootNamespace>
    <AssemblyName>OpenGLApplication1</AssemblyName>
    <FileAlignment>512</FileAlignment>
    <AndroidApplication>true</AndroidApplication>
    <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
    <AndroidLinkMode>None</AndroidLinkMode>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
    <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Mono.Android" />
    <Reference Include="OpenTK" />
    <Reference Include="mscorlib" />
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Activity1.cs" />
    <Compile Include="GLView1.cs" />
    <Compile Include="Resources\Resource.Designer.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\AboutResources.txt" />
    <None Include="Assets\AboutAssets.txt" />
  </ItemGroup>
  <ItemGroup>
    <AndroidResource Include="Resources\Layout\Main.axml">
      <SubType>Designer</SubType>
    </AndroidResource>
  </ItemGroup>
  <ItemGroup>
    <AndroidResource Include="Resources\Values\Strings.xml" />
  </ItemGroup>
  <ItemGroup>
    <AndroidResource Include="Resources\Drawable\Icon.png" />
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
     Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

amitprabhu
Web Developer
India India
Name : Amit Prabhu.
IT Exp: 8 yrs.
Lang : C#, Asp.Net, Mono - Android
Loc : Pune.

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