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using System;
using Support;
namespace MetaExpr
{
class Test
{
static void PrintExpr(string s, Expr e)
{
Console.WriteLine(s);
OpSize oo = e.Size;
for(int i = 0; i < oo.rows; i++) {
for(int j = 0; j < oo.cols; j++){
Console.Write("{0} ", e.Eval(i,j));
}
Console.WriteLine("");
}
}
static void MatrixTest()
{
Vector qq = new Vector(3);
Vector qq2 = new Vector(3);
Matrix qx = new Matrix(3,3);
// Initialize the Matrix
for(int i = 0; i < 9; i++)
qx.Data[i] = i;
// Print Some SubMatrixes
PrintExpr("Matrix qx", qx);
PrintExpr("Diagonal...", qx.Diagonal());
PrintExpr("Row 2...", qx[2][Matrix.All]);
PrintExpr("Column 1...", qx[Matrix.All][1]);
PrintExpr("Row 1-2...", qx[Matrix.Range(1,2)][Matrix.All]);
PrintExpr("qq =", qq);
(qq + qx[Matrix.All][1]).AssignTo(qq2)();
PrintExpr("qq2 = qq + qx(:,2)", qq2);
PrintExpr("qq =", qq);
(qq + 22).AssignTo(qq2)();
PrintExpr("qq2 <= qq+2 ", qq2);
(qq + 22).AssignTo(qx[Matrix.All][0])();
// qx[Matrix.All][1].Assign(1,0,(qq+22).Eval(1,0));
PrintExpr("qx(:,1) <= qq+22, show qx", qx);
}
static void Main()
{
// Initialization
int n = 9;
Vector w = new Vector(n);
Vector x = new Vector(n);
Vector y = new Vector(n);
Vector z = new Vector(n);
Matrix q = Matrix.Identity(3);
Vector qq = new Vector(3), qq2 = new Vector(3);
for(int i = 0; i < 3;i++)
qq[i] = i+2;
for(int i = 0; i < n; i++)
{
x[i] = i*0.33f;
y[i] = 10.0f+i;
z[i] = 100.0f*i;
}
//Compiler.SaveMode = true;
// This is the Fastest way to use the MetaExpressions
Console.WriteLine(y[2,3]);
PrintExpr("w =", w);
PrintExpr("x =", x);
PrintExpr("y =", y);
PrintExpr("z =", z);
(x + y.MemMul( z + 2 )).AssignTo(w)();
PrintExpr("w = x + y .* (z+2)", w);
(q * ( qq + 7 )).AssignTo(qq2)();
PrintExpr("qq2 =", qq2);
PrintExpr("qq =", qq);
(qq.Transpose() * qq).AssignTo(qq2)();
PrintExpr("qq2 = qq'*qq", qq2);
// alternativly if you want to store an expression and iterate it ...
// maybe changing some parameters
Evaluator ed = (q * ( qq + 7 )).AssignTo(qq2);
for(int i = 0; i < 3; i++)
{
qq[i] = i;
ed();
Console.WriteLine("Hello: " + qq2[i]);
}
MatrixTest();
Compiler.Save();
}
}
}
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Assistant Professor in Applied Mechanics working in Virtual Reality, Robotics and having fun with Programming