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Introduction to Numerical Solutions

, 24 Feb 2012
An introduction to numerical solver algorithms with general purpose demonstration code.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.1
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace SolverDemo.Properties
{


    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
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        private static global::System.Resources.ResourceManager resourceMan;

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        internal Resources()
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        ///   Returns the cached ResourceManager instance used by this class.
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        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager
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                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SolverDemo.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
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                return resourceMan;
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        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
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            set
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                resourceCulture = value;
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        }
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}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

HoshiKata
Software Developer (Senior) KMC Systems
United States United States
Phil is a Principal Software developer focusing on weird yet practical algorithms that run the gamut of embedded and desktop (PID loops, Kalman filters, FFTs, client-server SOAP bindings, ASIC design, communication protocols, game engines, robotics).
 
In his personal life he is a part time mad scientist, full time dad, and studies small circle jujitsu, plays guitar and piano.

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