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// ---------------------------------------------------------------------------
// FILE NAME : LuaScript.h
// ---------------------------------------------------------------------------
// DESCRIPTION :
//
// Scripting base class
//
// ---------------------------------------------------------------------------
// VERSION : 1.00
// DATE : 1-Sep-2005
// AUTHOR : Richard Shephard
// ---------------------------------------------------------------------------
// LIBRARY INCLUDE FILES
#ifndef __LUA_SCRIPT_BASE_H__
#define __LUA_SCRIPT_BASE_H__
#include "stdafx.h"
#include "lualib/luainc.h"
#include "luavirtualmachine.h"
class CLuaScript
{
public:
CLuaScript (CLuaVirtualMachine& vm);
virtual ~CLuaScript (void);
// Compile script into Virtual Machine
bool CompileFile (const char *strFilename);
bool CompileBuffer (unsigned char *pbBuffer, size_t szLen);
// Register function with Lua
int RegisterFunction (const char *strFuncName);
// Selects a Lua Script function to call
bool SelectScriptFunction (const char *strFuncName);
void AddParam (int iInt);
void AddParam (float ffloat);
void AddParam (char *string);
// Runs the loaded script
bool Go (int nReturns = 0);
// Checks on Virtual Machine script
bool ScriptHasFunction (const char *strScriptName);
// Method indexing check
int methods (void) { return m_nMethods; }
// When the script calls a class method, this is called
virtual int ScriptCalling (CLuaVirtualMachine& vm, int iFunctionNumber) = 0;
// When the script function has returns
virtual void HandleReturns (CLuaVirtualMachine& vm, const char *strFunc) = 0;
CLuaVirtualMachine& vm (void) { return m_vm; }
protected:
int m_nMethods;
CLuaVirtualMachine& m_vm;
int m_iThisRef;
int m_nArgs;
const char *m_strFunctionName;
};
#endif // __LUA_SCRIPT_BASE_H__
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