Click here to Skip to main content
15,885,899 members
Articles / Multimedia / OpenGL

Simple OpenGL Test Framework

Rate me:
Please Sign up or sign in to vote.
4.95/5 (14 votes)
4 Mar 2009CPOL5 min read 104.5K   6.6K   62  
A simple OpenGL framework for fast prototyping of OpenGL and game applications
/*
 * Copyright 2006 Sony Computer Entertainment Inc.
 *
 * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
 * file except in compliance with the License. You may obtain a copy of the License at:
 * http://research.scea.com/scea_shared_source_license.html
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
 * implied. See the License for the specific language governing permissions and limitations under the
 * License.
 */

#ifndef __domAnimation_h__
#define __domAnimation_h__

#include <dae/daeDocument.h>
#include <dom/domTypes.h>
#include <dom/domElements.h>

#include <dom/domAsset.h>
#include <dom/domSource.h>
#include <dom/domSampler.h>
#include <dom/domChannel.h>
#include <dom/domAnimation.h>
#include <dom/domExtra.h>
class DAE;

/**
 * The animation element categorizes the declaration of animation information.
 * The animation  hierarchy contains elements that describe the animation’s
 * key-frame data and sampler functions,  ordered in such a way to group together
 * animations that should be executed together.
 */
class domAnimation : public daeElement
{
public:
	virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::ANIMATION; }
	static daeInt ID() { return 651; }
	virtual daeInt typeID() const { return ID(); }
protected:  // Attributes
/**
 *  The id attribute is a text string containing the unique identifier of
 * this element. This value  must be unique within the instance document.
 * Optional attribute. 
 */
	xsID attrId;
/**
 *  The name attribute is the text string name of this element. Optional attribute.
 */
	xsNCName attrName;

protected:  // Elements
/**
 *  The animation element may contain an asset element.  @see domAsset
 */
	domAssetRef elemAsset;
/**
 *  The animation element may contain any number of source elements.  @see
 * domSource
 */
	domSource_Array elemSource_array;
/**
 *  The animation element may contain any number of sampler elements.  @see
 * domSampler
 */
	domSampler_Array elemSampler_array;
/**
 *  The animation element may contain any number of channel elements.  @see
 * domChannel
 */
	domChannel_Array elemChannel_array;
/**
 *  The animation may be hierarchical and may contain any number of other
 * animation elements.  @see domAnimation
 */
	domAnimation_Array elemAnimation_array;
/**
 *  The extra element may appear any number of times.  @see domExtra
 */
	domExtra_Array elemExtra_array;
	/**
	 * Used to preserve order in elements that do not specify strict sequencing of sub-elements.
	 */
	daeElementRefArray _contents;
	/**
	 * Used to preserve order in elements that have a complex content model.
	 */
	daeUIntArray       _contentsOrder;

	/**
	 * Used to store information needed for some content model objects.
	 */
	daeTArray< daeCharArray * > _CMData;


public:	//Accessors and Mutators
	/**
	 * Gets the id attribute.
	 * @return Returns a xsID of the id attribute.
	 */
	xsID getId() const { return attrId; }
	/**
	 * Sets the id attribute.
	 * @param atId The new value for the id attribute.
	 */
	void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; 
		if( _document != NULL ) _document->changeElementID( this, attrId );
	}

	/**
	 * Gets the name attribute.
	 * @return Returns a xsNCName of the name attribute.
	 */
	xsNCName getName() const { return attrName; }
	/**
	 * Sets the name attribute.
	 * @param atName The new value for the name attribute.
	 */
	void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }

	/**
	 * Gets the asset element.
	 * @return a daeSmartRef to the asset element.
	 */
	const domAssetRef getAsset() const { return elemAsset; }
	/**
	 * Gets the source element array.
	 * @return Returns a reference to the array of source elements.
	 */
	domSource_Array &getSource_array() { return elemSource_array; }
	/**
	 * Gets the source element array.
	 * @return Returns a constant reference to the array of source elements.
	 */
	const domSource_Array &getSource_array() const { return elemSource_array; }
	/**
	 * Gets the sampler element array.
	 * @return Returns a reference to the array of sampler elements.
	 */
	domSampler_Array &getSampler_array() { return elemSampler_array; }
	/**
	 * Gets the sampler element array.
	 * @return Returns a constant reference to the array of sampler elements.
	 */
	const domSampler_Array &getSampler_array() const { return elemSampler_array; }
	/**
	 * Gets the channel element array.
	 * @return Returns a reference to the array of channel elements.
	 */
	domChannel_Array &getChannel_array() { return elemChannel_array; }
	/**
	 * Gets the channel element array.
	 * @return Returns a constant reference to the array of channel elements.
	 */
	const domChannel_Array &getChannel_array() const { return elemChannel_array; }
	/**
	 * Gets the animation element array.
	 * @return Returns a reference to the array of animation elements.
	 */
	domAnimation_Array &getAnimation_array() { return elemAnimation_array; }
	/**
	 * Gets the animation element array.
	 * @return Returns a constant reference to the array of animation elements.
	 */
	const domAnimation_Array &getAnimation_array() const { return elemAnimation_array; }
	/**
	 * Gets the extra element array.
	 * @return Returns a reference to the array of extra elements.
	 */
	domExtra_Array &getExtra_array() { return elemExtra_array; }
	/**
	 * Gets the extra element array.
	 * @return Returns a constant reference to the array of extra elements.
	 */
	const domExtra_Array &getExtra_array() const { return elemExtra_array; }
	/**
	 * Gets the _contents array.
	 * @return Returns a reference to the _contents element array.
	 */
	daeElementRefArray &getContents() { return _contents; }
	/**
	 * Gets the _contents array.
	 * @return Returns a constant reference to the _contents element array.
	 */
	const daeElementRefArray &getContents() const { return _contents; }

protected:
	/**
	 * Constructor
	 */
	domAnimation(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemSource_array(), elemSampler_array(), elemChannel_array(), elemAnimation_array(), elemExtra_array() {}
	/**
	 * Destructor
	 */
	virtual ~domAnimation() { daeElement::deleteCMDataArray(_CMData); }
	/**
	 * Overloaded assignment operator
	 */
	virtual domAnimation &operator=( const domAnimation &cpy ) { (void)cpy; return *this; }

public: // STATIC METHODS
	/**
	 * Creates an instance of this class and returns a daeElementRef referencing it.
	 * @return a daeElementRef referencing an instance of this object.
	 */
	static DLLSPEC daeElementRef create(DAE& dae);
	/**
	 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
	 * If a daeMetaElement already exists it will return that instead of creating a new one. 
	 * @return A daeMetaElement describing this COLLADA element.
	 */
	static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};


#endif

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United States United States
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions