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Simple OpenGL Test Framework

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4 Mar 2009CPOL5 min read 104.7K   6.6K   62  
A simple OpenGL framework for fast prototyping of OpenGL and game applications
/*
 * Copyright 2006 Sony Computer Entertainment Inc.
 *
 * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
 * file except in compliance with the License. You may obtain a copy of the License at:
 * http://research.scea.com/scea_shared_source_license.html
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
 * implied. See the License for the specific language governing permissions and limitations under the
 * License.
 */

#ifndef __domMaterial_h__
#define __domMaterial_h__

#include <dae/daeDocument.h>
#include <dom/domTypes.h>
#include <dom/domElements.h>

#include <dom/domAsset.h>
#include <dom/domInstance_effect.h>
#include <dom/domExtra.h>
class DAE;

/**
 * Materials describe the visual appearance of a geometric object.
 */
class domMaterial : public daeElement
{
public:
	virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::MATERIAL; }
	static daeInt ID() { return 644; }
	virtual daeInt typeID() const { return ID(); }
protected:  // Attributes
/**
 *  The id attribute is a text string containing the unique identifier of
 * this element. This value  must be unique within the instance document.
 * Optional attribute. 
 */
	xsID attrId;
/**
 *  The name attribute is the text string name of this element. Optional attribute.
 */
	xsNCName attrName;

protected:  // Elements
/**
 *  The material element may contain an asset element.  @see domAsset
 */
	domAssetRef elemAsset;
/**
 *  The material must instance an effect.  @see domInstance_effect
 */
	domInstance_effectRef elemInstance_effect;
/**
 *  The extra element may appear any number of times.  @see domExtra
 */
	domExtra_Array elemExtra_array;

public:	//Accessors and Mutators
	/**
	 * Gets the id attribute.
	 * @return Returns a xsID of the id attribute.
	 */
	xsID getId() const { return attrId; }
	/**
	 * Sets the id attribute.
	 * @param atId The new value for the id attribute.
	 */
	void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; 
		if( _document != NULL ) _document->changeElementID( this, attrId );
	}

	/**
	 * Gets the name attribute.
	 * @return Returns a xsNCName of the name attribute.
	 */
	xsNCName getName() const { return attrName; }
	/**
	 * Sets the name attribute.
	 * @param atName The new value for the name attribute.
	 */
	void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }

	/**
	 * Gets the asset element.
	 * @return a daeSmartRef to the asset element.
	 */
	const domAssetRef getAsset() const { return elemAsset; }
	/**
	 * Gets the instance_effect element.
	 * @return a daeSmartRef to the instance_effect element.
	 */
	const domInstance_effectRef getInstance_effect() const { return elemInstance_effect; }
	/**
	 * Gets the extra element array.
	 * @return Returns a reference to the array of extra elements.
	 */
	domExtra_Array &getExtra_array() { return elemExtra_array; }
	/**
	 * Gets the extra element array.
	 * @return Returns a constant reference to the array of extra elements.
	 */
	const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
	/**
	 * Constructor
	 */
	domMaterial(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemInstance_effect(), elemExtra_array() {}
	/**
	 * Destructor
	 */
	virtual ~domMaterial() {}
	/**
	 * Overloaded assignment operator
	 */
	virtual domMaterial &operator=( const domMaterial &cpy ) { (void)cpy; return *this; }

public: // STATIC METHODS
	/**
	 * Creates an instance of this class and returns a daeElementRef referencing it.
	 * @return a daeElementRef referencing an instance of this object.
	 */
	static DLLSPEC daeElementRef create(DAE& dae);
	/**
	 * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
	 * If a daeMetaElement already exists it will return that instead of creating a new one. 
	 * @return A daeMetaElement describing this COLLADA element.
	 */
	static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};


#endif

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