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Simple OpenGL Test Framework

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4 Mar 2009CPOL5 min read 104.8K   6.6K   62  
A simple OpenGL framework for fast prototyping of OpenGL and game applications
/*
 * Copyright 2006 Sony Computer Entertainment Inc.
 *
 * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this 
 * file except in compliance with the License. You may obtain a copy of the License at:
 * http://research.scea.com/scea_shared_source_license.html
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License 
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 
 * implied. See the License for the specific language governing permissions and limitations under the 
 * License. 
 */

#ifndef __DAE_GCC_PLATFORM_H__
#define __DAE_GCC_PLATFORM_H__

#define PLATFORM_INT8	char
#define PLATFORM_INT16	short
#define PLATFORM_INT32	int
#define PLATFORM_INT64	long long
#define PLATFORM_UINT8	unsigned char
#define PLATFORM_UINT16 unsigned short
#define PLATFORM_UINT32 unsigned int
#define PLATFORM_UINT64 unsigned long long
#define PLATFORM_FLOAT32 float
#define PLATFORM_FLOAT64 double

#define DLLSPEC

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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