//------------------------------------------------------------------------------ // $Workfile: DropTarget.h $ // $Header: $ // // Copyright � 2008 SbjCat // All rights reserved. // // // *** Authors *** // Steve Johnson // // $Revision: $ // //----------------------------------------------------------------------------- #pragma once namespace SbjCore { namespace DragNDrop { class DataHandler; struct DropTargetImpl; class AFX_EXT_CLASS DropTarget : public COleDropTarget { public: DropTarget(); virtual ~DropTarget(); virtual DROPEFFECT OnDragEnter(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point); virtual DROPEFFECT OnDragOver(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point); virtual BOOL OnDrop(CWnd* pWnd, COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point); virtual void OnDragLeave(CWnd* pWnd); void AddHandler(CLIPFORMAT nCF, DataHandler* pHandler); private: struct DropTargetImpl* const m_pImpl; }; } } //*** Modification History *** // $Log: $
By viewing downloads associated with this article you agree to the Terms of use and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.
This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)
Math Primers for Programmers