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The SBJ MVC Framework - The Design View, Responding to Model Change

, 19 Mar 2009 CPOL
A Model-View-Controller Framework that integrates with the MFC Doc/View architecture.
SbjDevBin202.zip
XmlMvc2090.dll
Shapes.exe
SbjCore2090.dll
SbjDevSrc202.zip
SbjCore
res
bigcat.ico
main.bmp
properties.bmp
properties_hc.bmp
properties_wnd_hc.ico
Shapes
Data
res
buttons.bmp
filelarge.bmp
filesmall.bmp
filesmall.png
main.bmp
Shapes.ico
ShapesDoc.ico
Toolbar.bmp
Toolbar256.bmp
treeimages.bmp
Write - Copy.png
Write.png
Write1.png
writelarge.bmp
writesmall - Copy.bmp
writesmall - Copy.png
writesmall.bmp
writesmall.png
XmlMvc
res
CommonSettings.vsprops
CommonAppReleaseSettings.vsprops
CommonAppDebugSettings.vsprops
CommonDLLDebugSettings.vsprops
CommonDLLReleaseSettings.vsprops
//------------------------------------------------------------------------------
// $Workfile: TreeController.h $
// $Header: /SbjDev/SbjCore/TreeController.h 10    11/12/08 2:22p Steve $
//
//	Copyright � 2008 SbjCat
// All rights reserved.
//
//
// *** Authors ***
//	 Steve Johnson
//
// $Revision: 10 $
//
//-----------------------------------------------------------------------------

#pragma once

#include "WndController.h"
#include "MenuUtils.h"


DECLARE_REGISTERED_CLIPFORMAT(CFHTREEITEM, {E0446724-23E0-4667-927F-98FC098010DD})

#define DEFAULT_TREE_STYLES (WS_CHILD | WS_VISIBLE | TVS_HASLINES | TVS_LINESATROOT | TVS_HASBUTTONS)

namespace SbjCore
{
	namespace DragNDrop
	{ 
		class DataHandler;
	};

	namespace Mvc
	{
		namespace Model
		{
			class Controller;
		}
	
		namespace TreeView
		{
			class ItemController;
			class ItemDisplayModel;

			struct ControllerImpl;

			class AFX_EXT_CLASS Controller : public WndController
			{
				DECLARE_DYNCREATE(Controller)
			public:
				Controller();

				Controller(const UINT nImageListID, const int nExpandLevels, const DWORD dwStyle = DEFAULT_TREE_STYLES);

				virtual ~Controller(void);

			public:
				void MapItemRTCToModelTypeName(LPCTSTR lpszName, CRuntimeClass* pRTC);

				ItemController* CreateItem(const SbjCore::Mvc::Model::Controller* pModelCtrlr, HANDLE hModelItem);

				void LoadTree(const SbjCore::Mvc::Model::Controller* pModelCtrlr, HANDLE hItem, HTREEITEM htiAfter = TVI_LAST);

				void InsertTree(const SbjCore::Mvc::Model::Controller* pModelCtrlr, HANDLE hItem, HTREEITEM htiParent, HTREEITEM htiAfter = TVI_LAST);

				ItemController* GetItemController(HANDLE hItem);

			public: // accessors

				// returns the controlled CTreeCtrl
				CTreeCtrl* GetTreeCtrl() const;

				void SetStyle(const DWORD dwStyle);
				DWORD GetStyle() const;

				void SetImageListID(const UINT n);
				UINT GetImageListID() const;

				bool UsingResIDs() const;
				void SetUsingResIDs(const bool b);

				void SetExpandLevels(const int n);
				int GetExpandLevels() const;

			public: // virtual

				virtual HTREEITEM InsertItem(ItemController* pItem, HTREEITEM htiParent = TVI_ROOT, 
					HTREEITEM htiAfter = TVI_LAST, bool bExpandParent = true);

				virtual int ImageIndexFromResID(UINT nResID) const;

			public: 		
				// select item reference by ItemController
				void SelectItem(ItemController* pItem);
				// delete item reference by ItemController
				void DeleteItem(ItemController* pItem);
				// delete item's children (recursive)
				void DeleteChildren(ItemController* pItem);
				// delete all items and their controllers
				void DeleteAllItems();

				// sort the children of the htiParent item
				bool SortChildren(HTREEITEM htiParent, PFNTVCOMPARE lpfnCompare = NULL);

				// adds a DropTargetHandler for a given clip format
				void AddDropTargetHandler(CLIPFORMAT cf, DragNDrop::DataHandler* p);

				// called to block/unblock notification messages sent by tree classes during nested operations.
				void BlockNotify(const bool bBlock = true);

				// Returns notify blocked state
				bool IsBlocked() const;

				// return the ItemController associated with the HTREEITEM
				ItemController* GetItem(HTREEITEM hti) const;

				// return the selected ItemController if any
				ItemController* GetSelectedItem();
				// return the ItemController if any located under the point
				ItemController* GetItemFromPt(CPoint pt, UINT *pFlags);
				// return the parent ItemController of a ItemController
				ItemController* GetParentItem(const ItemController* p) const;

				// return the ItemController if it can accept children, otherwise return first ancestor ItemController that can
				ItemController* AssureItemCanAcceptChildren(ItemController* pItem);


				// return true if a child of the parent already has this name
				bool NameExists(LPCTSTR lpszName, HTREEITEM htiParent = TVI_ROOT) const;
				// assure a unique name by appending (x) where x is an ascending number
				CString AssureNewName(LPCTSTR lpszName, HTREEITEM htiParent = TVI_ROOT);

				// base class for user defined search criteria
				struct SearchCriteria
				{
					SearchCriteria() {}
					virtual ~SearchCriteria() {}

					virtual bool ItemMatches(ItemController* pItemCtrlr) = 0;
				};

				// returns ItemController based on user defined SearchCriteria::ItemMatches
				ItemController* FindItem(SearchCriteria* pCriteria);

				void TreeLoaded();

			protected:
				virtual void OnInitialize();
				virtual void OnTreeLoaded();
				virtual SbjCore::Utils::Menu::ItemRange OnPrepareCtxMenu(CMenu& ctxMenu);


			private:
				struct ControllerImpl* const m_pImpl;
			};
		}
	}
}

//*** Modification History ***
// $Log: /SbjDev/SbjCore/TreeController.h $
// 
// 10    11/12/08 2:22p Steve
// Finished Generalization of Model  v2.0.1
// 
// 9     10/14/08 1:12p Steve
// Implemented Deletes
// 
// 8     9/23/08 11:30a Steve

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

SBJ

United States United States
Real name is Steve Johnson. Programming since 1979. Started on a Heathkit Micro with a DEC LSI-11 and UCSD Pascal. Moved to PCs & DOS as soon as Turbo Pascal became available. Did some Assembly, ISR, TSR etc. All this while working for a Manufacturing Co. for 8 years. Had my own solo Co. doing barcode labeling software for 4 years (terrible business man, all I wanted to do was code). Since then working for various software companies. Moved to Windows around the time of 3.1 with Borland C then C++. Then on to VC++ and MFC, and just about anything I could get my hands on or had to learn for my job, and been at it ever since. Of course recently I've been playing with .NET, ASP, C#, WPF etc.

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