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Video Texture in OpenGL

, 25 Mar 2009 GPL3
This article describes how a texture can be created in OpenGL from a live video stream from a web cam or a video file.
VideoTexture_demo.zip
VideoTexture.exe
VideoTexture_src.zip
VideoTexture
VideoTexture.vcproj.IAT.marsalan.user
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9,00"
	Name="VideoTexture"
	ProjectGUID="{F6500AB8-979A-486F-8F9A-0A67D5D1FFFA}"
	RootNamespace="VideoTexture"
	Keyword="Win32Proj"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
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			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			>
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				Name="VCPreBuildEventTool"
			/>
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				Name="VCCustomBuildTool"
			/>
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			/>
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			/>
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			/>
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				AdditionalIncludeDirectories="C:\Programme\OpenCV\cv\include; C:\Programme\OpenCV\cxcore\include;C:\Programme\OpenCV\otherlibs\highgui;"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="4"
			/>
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			/>
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			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="cxcored.lib cvd.lib highguid.lib"
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				AdditionalLibraryDirectories="C:\Programme\OpenCV\lib"
				GenerateDebugInformation="true"
				SubSystem="1"
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			/>
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			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
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			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
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				Name="VCCustomBuildTool"
			/>
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				Name="VCXMLDataGeneratorTool"
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				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				EnableIntrinsicFunctions="true"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
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				Name="VCManagedResourceCompilerTool"
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				Name="VCResourceCompilerTool"
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				Name="VCPreLinkEventTool"
			/>
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				Name="VCLinkerTool"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\VideoTexture.cpp"
				>
			</File>
		</Filter>
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			Name="Header Files"
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	<Globals>
	</Globals>
</VisualStudioProject>

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

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About the Author

Arsalan Malik
Software Developer (Senior)
Pakistan Pakistan
No Biography provided

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