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Video Texture in OpenGL

, 25 Mar 2009 GPL3
This article describes how a texture can be created in OpenGL from a live video stream from a web cam or a video file.
VideoTexture.exe
VideoTexture
VideoTexture.vcproj.IAT.marsalan.user

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VideoTexture", "VideoTexture\VideoTexture.vcproj", "{F6500AB8-979A-486F-8F9A-0A67D5D1FFFA}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{F6500AB8-979A-486F-8F9A-0A67D5D1FFFA}.Debug|Win32.ActiveCfg = Debug|Win32
		{F6500AB8-979A-486F-8F9A-0A67D5D1FFFA}.Debug|Win32.Build.0 = Debug|Win32
		{F6500AB8-979A-486F-8F9A-0A67D5D1FFFA}.Release|Win32.ActiveCfg = Release|Win32
		{F6500AB8-979A-486F-8F9A-0A67D5D1FFFA}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

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About the Author

Arsalan Malik
Software Developer (Senior)
Pakistan Pakistan
No Biography provided

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