Click here to Skip to main content
Click here to Skip to main content
Add your own
alternative version

GoalBook - A Hybrid Smart Client

, 25 Sep 2009
A WPF hybrid smart client that synchronises your goals with the Toodledo online To-do service.
GoalBook.zip
GoalBook
Dependencies
CAG WPF 2
Microsoft.Practices.Composite.dll
Microsoft.Practices.Composite.Presentation.dll
Microsoft.Practices.Composite.UnityExtensions.dll
Microsoft.Practices.ObjectBuilder2.dll
Microsoft.Practices.ServiceLocation.dll
Microsoft.Practices.Unity.dll
vssver2.scc
CSLA
Csla.dll
Csla.XmlSerializers.dll
vssver2.scc
Infragistics
Infragistics3.Wpf.DataPresenter.v9.1.Express.dll
Infragistics3.Wpf.Editors.v9.1.Express.dll
Infragistics3.Wpf.v9.1.Express.dll
vssver2.scc
WPFToolkit
vssver2.scc
WPFToolkit.dll
GoalBook.Controls
CheckedList
vssver2.scc
Properties
vssver2.scc
vssver2.scc
GoalBook.Goals
GoalBook.Goals.csproj.user
Properties
vssver2.scc
Views
vssver2.scc
vssver2.scc
GoalBook.Infrastructure
Comparers
vssver2.scc
Constants
vssver2.scc
Controls
Converters
vssver2.scc
Enums
vssver2.scc
Events
vssver2.scc
GoalBook.Infrastructure.csproj.user
Helpers
vssver2.scc
Interfaces
vssver2.scc
ObjectModel
vssver2.scc
Printing
vssver2.scc
Properties
vssver2.scc
vssver2.scc
GoalBook.Notes
GoalBook.Notes.csproj.user
Properties
vssver2.scc
Resources
arrow_redo.png
arrow_undo.png
cut.png
page_copy.png
paste_plain.png
text_bold.png
text_indent.png
text_indent_remove.png
text_italic.png
text_list_bullets.png
text_list_numbers.png
vssver2.scc
world_link.png
Views
vssver2.scc
vssver2.scc
GoalBook.Public
Encryption
vssver2.scc
HtmlConverter
vssver2.scc
HtmlParser
vssver2.scc
Misc
vssver2.scc
Properties
vssver2.scc
vssver2.scc
GoalBook.Shell
App.ico
Commands
vssver2.scc
GoalBook.Shell.csproj.user
Journal.ico
Journal48.ico
Misc
vssver2.scc
Modules
vssver2.scc
Properties
licenses.licx
vssver2.scc
Resources
arrow_refresh.png
arrow_undo.png
checked.gif
cross.png
disk.png
email.png
erase.png
error.png
exclamation.png
flag_red.png
group.png
help.png
information.png
magnifier.png
page_red.png
pencil.png
printer.png
user.png
vssver2.scc
Wave.jpg
world.png
world_link.png
Services
vssver2.scc
Splash.png
Views
vssver2.scc
vssver2.scc
Windows
vssver2.scc
GoalBook.snk
GoalBook.Synchronisation
Events
vssver2.scc
Properties
vssver2.scc
ToodleDo
vssver2.scc
vssver2.scc
GoalBook.Tasks
Controls
vssver2.scc
Properties
vssver2.scc
Views
vssver2.scc
vssver2.scc
vssver2.scc
using System;
using System.Collections;

namespace GoalBook.Public.HtmlParser
{
    /// <summary>
    /// The AttributeList class is used to store list of
    /// Attribute classes.
    /// This source code may be used freely under the
    /// Limited GNU Public License(LGPL).
    ///
    /// Written by Jeff Heaton (http://www.jeffheaton.com)
    /// </summary>
    ///
    public class AttributeList : Attribute
    {
        /// <summary>
        /// An internally used Vector.  This vector contains
        /// the entire list of attributes.
        /// </summary>
        protected ArrayList m_list;
        /// <summary>
        /// Make an exact copy of this object using the cloneable
        /// interface.
        /// </summary>
        /// <returns>A new object that is a clone of the specified
        /// object.</returns>
        public override Object Clone()
        {
            AttributeList rtn = new AttributeList();

            for (int i = 0; i < m_list.Count; i++)
                rtn.Add((Attribute)this[i].Clone());

            return rtn;
        }

        /// <summary>
        /// Create a new, empty, attribute list.
        /// </summary>
        public AttributeList()
            : base("", "")
        {
            m_list = new ArrayList();
        }


        /// <summary>
        /// Add the specified attribute to the list of attributes.
        /// </summary>
        /// <param name="a">An attribute to add to this
        /// AttributeList.</paramv
        public void Add(Attribute a)
        {
            m_list.Add(a);
        }


        /// <summary>
        /// Clear all attributes from this AttributeList and return
        /// it to a empty state.
        /// </summary>
        public void Clear()
        {
            m_list.Clear();
        }

        /// <summary>
        /// Returns true of this AttributeList is empty, with no
        /// attributes.
        /// </summary>
        /// <returns>True if this AttributeList is empty, false
        /// otherwise.</returns>
        public bool IsEmpty()
        {
            return (m_list.Count <= 0);
        }

        /// <summary>
        /// If there is already an attribute with the specified name,
        /// it will have its value changed to match the specified
        /// value. If there is no Attribute with the specified name,
        /// one will be created. This method is case-insensitive.
        /// </summary>
        /// <param name="name">The name of the Attribute to edit or
        /// create.  Case-insensitive.</param>
        /// <param name="value">The value to be held in this
        /// attribute.</param>
        public void Set(string name, string value)
        {
            if (name == null)
                return;
            if (value == null)
                value = "";

            Attribute a = this[name];

            if (a == null)
            {
                a = new Attribute(name, value);
                Add(a);
            }

            else
                a.Value = value;
        }

        /// <summary>
        /// How many attributes are in this AttributeList?
        /// </summary>
        public int Count
        {
            get
            {
                return m_list.Count;
            }
        }

        /// <summary>
        /// A list of the attributes in this AttributeList
        /// </summary>
        public ArrayList List
        {
            get
            {
                return m_list;
            }
        }

        /// <summary>
        /// Access the individual attributes
        /// </summary>
        public Attribute this[int index]
        {
            get
            {
                if (index < m_list.Count)
                    return (Attribute)m_list[index];
                else
                    return null;
            }
        }

        /// <summary>
        /// Access the individual attributes by name.
        /// </summary>
        public Attribute this[string index]
        {
            get
            {
                int i = 0;

                while (this[i] != null)
                {
                    if (this[i].Name.ToLower().Equals((index.ToLower())))
                        return this[i];
                    i++;
                }

                return null;

            }
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Mark Brownsword
Software Developer (Senior)
Australia Australia
I've been working as a software developer since 2000 and hold a Bachelor of Business degree from The Open Polytechnic of New Zealand. Computers are for people and I aim to build applications for people that they would want to use.

| Advertise | Privacy | Mobile
Web01 | 2.8.140826.1 | Last Updated 25 Sep 2009
Article Copyright 2009 by Mark Brownsword
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid