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namespace CustomDropDownControl
{
partial class ProjectPicker
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.Windows.Forms.TreeNode treeNode1 = new System.Windows.Forms.TreeNode("Concept");
System.Windows.Forms.TreeNode treeNode2 = new System.Windows.Forms.TreeNode("Design");
System.Windows.Forms.TreeNode treeNode3 = new System.Windows.Forms.TreeNode("Production");
System.Windows.Forms.TreeNode treeNode4 = new System.Windows.Forms.TreeNode("Sales and Marketing");
System.Windows.Forms.TreeNode treeNode5 = new System.Windows.Forms.TreeNode("Project Stage", new System.Windows.Forms.TreeNode[] {
treeNode1,
treeNode2,
treeNode3,
treeNode4});
this.panel1 = new System.Windows.Forms.Panel();
this.treeView1 = new System.Windows.Forms.TreeView();
this.panel1.SuspendLayout();
this.SuspendLayout();
//
// panel1
//
this.panel1.Controls.Add(this.treeView1);
this.panel1.Location = new System.Drawing.Point(15, 22);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(162, 147);
this.panel1.TabIndex = 0;
//
// treeView1
//
this.treeView1.Dock = System.Windows.Forms.DockStyle.Fill;
this.treeView1.Location = new System.Drawing.Point(0, 0);
this.treeView1.Name = "treeView1";
treeNode1.Name = "Node1";
treeNode1.Text = "Concept";
treeNode2.Name = "Node2";
treeNode2.Text = "Design";
treeNode3.Name = "Node3";
treeNode3.Text = "Production";
treeNode4.Name = "Node4";
treeNode4.Text = "Sales and Marketing";
treeNode5.Name = "Node0";
treeNode5.Text = "Project Stage";
this.treeView1.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
treeNode5});
this.treeView1.Size = new System.Drawing.Size(162, 147);
this.treeView1.TabIndex = 0;
this.treeView1.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.treeView1_AfterSelect);
//
// ProjectStage
//
this.AnchorSize = new System.Drawing.Size(177, 21);
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.panel1);
this.ForeColor = System.Drawing.Color.Black;
this.Name = "ProjectStage";
this.Size = new System.Drawing.Size(177, 170);
this.panel1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.TreeView treeView1;
}
}
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Richard Blythe is founder and CEO of Unity3 Software.
In his spare time he enjoys flying Cessna 172s, reading, playing his Taylor acoustic guitar and recording music. He's latest non-computer endeavor is to learn violin. (Ouch)