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namespace Unity3.Controls
{
partial class ColorChooserControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.btnShowColorPicker = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// btnShowColorPicker
//
this.btnShowColorPicker.Location = new System.Drawing.Point(244, 274);
this.btnShowColorPicker.Name = "btnShowColorPicker";
this.btnShowColorPicker.Size = new System.Drawing.Size(106, 23);
this.btnShowColorPicker.TabIndex = 0;
this.btnShowColorPicker.Text = "Custom Color";
this.btnShowColorPicker.UseVisualStyleBackColor = true;
this.btnShowColorPicker.Click += new System.EventHandler(this.btnShowColorPicker_Click);
//
// ColorPicker
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.btnShowColorPicker);
this.Name = "ColorPicker";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button btnShowColorPicker;
}
}
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Richard Blythe is founder and CEO of Unity3 Software.
In his spare time he enjoys flying Cessna 172s, reading, playing his Taylor acoustic guitar and recording music. He's latest non-computer endeavor is to learn violin. (Ouch)