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Buffer Pool \ Object Pool

, 18 Jan 2003
An article on optimization of the use of dynamic memory.
// Demo.h : main header file for the DEMO application

#if !defined(AFX_DEMO_H__4FA799F6_E108_4CE4_A2B5_A170E2CD42FE__INCLUDED_)
#define AFX_DEMO_H__4FA799F6_E108_4CE4_A2B5_A170E2CD42FE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH

#include "resource.h"		// main symbols

// CDemoApp:
// See Demo.cpp for the implementation of this class

class CDemoApp : public CWinApp

// Overrides
	// ClassWizard generated virtual function overrides
	virtual BOOL InitInstance();

// Implementation

		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !


// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DEMO_H__4FA799F6_E108_4CE4_A2B5_A170E2CD42FE__INCLUDED_)

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About the Author

Uri Twig
Web Developer
Israel Israel
4 years expirience coding C++ with MFC & STL and coding C for Windows XP/2K internals (Drivers).

I Love what I do.

For pastime activities:
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