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Buffer Pool \ Object Pool

, 18 Jan 2003
An article on optimization of the use of dynamic memory.
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Demo.rc
//
#define IDM_ABOUTBOX                    0x0010
#define IDD_ABOUTBOX                    100
#define IDS_ABOUTBOX                    101
#define IDD_DEMO_DIALOG                 102
#define IDR_MAINFRAME                   128
#define IDC_BUFFER_POOL_PROGRESS        1000
#define IDC_REGULAR_ALLOCATION_PROGRESS 1001
#define IDC_TEST_BUTTON                 1002
#define IDC_BP_FREE_STATIC              1003
#define IDC_BP_ALLOCATE_STATIC          1004
#define IDC_REG_FREE_STATIC             1005
#define IDC_REG_ALLOCATE_STATIC         1006
#define IDC_BP_AV_TIME_STATIC           1013
#define IDC_REG_AV_TIME_STATIC          1014
#define IDC_TEST_BP_BUTTON              1015
#define IDC_TEST_GLOBAL_BUTTON          1016
#define IDC_BP_TOTAL_TIME_STATIC        1017
#define IDC_REG_TOTAL_TIME_STATIC       1018
#define IDC_BUFFERS_SIZE_EDT            1019
#define IDC_MAXIMUM_BUFFERS_EDT         1020
#define IDC_NUM_OF_OPERATIONS_EDT       1021
#define IDC_NUM_OF_THREADS_EDT          1022
#define IDC_NUM_OF_SEGMENTS_START_EDT   1023
#define IDC_PRECENT_FOR_DELETION_EDT    1024
#define IDC_NUM_OF_SEGMENTS_MIN_EDT     1025
#define IDC_NUM_OF_BUFFERS_PER_SEGMENTS_EDT 1026
#define IDC_NUM_OF_SEGMENTS_MAX_EDT     1027

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        129
#define _APS_NEXT_COMMAND_VALUE         32771
#define _APS_NEXT_CONTROL_VALUE         1023
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif

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About the Author

Uri Twig
Web Developer
Israel Israel
4 years expirience coding C++ with MFC & STL and coding C for Windows XP/2K internals (Drivers).
 
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