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Italian card game: Seven and Half ver. 2.0

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26 Apr 2012GPL33 min read 155.3K   3K   37  
This is an Italian game card, programmed with MFC and C++ STL, enjoy!
// CardGame.h : main header file for the CARDGAME application
//

#if !defined(AFX_CARDGAME_H__25DE7D81_D0F5_48EA_B93D_1BCB64CA9A27__INCLUDED_)
#define AFX_CARDGAME_H__25DE7D81_D0F5_48EA_B93D_1BCB64CA9A27__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols
#include "CardGameDlg.h"

/////////////////////////////////////////////////////////////////////////////
// CCardGameApp:
// See CardGame.cpp for the implementation of this class
//

class CCardGameApp : public CWinApp
{
public:
	CCardGameApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CCardGameApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CCardGameApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CARDGAME_H__25DE7D81_D0F5_48EA_B93D_1BCB64CA9A27__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer (Senior)
Italy Italy
I am born in 1965 in Ascoli Piceno (Italy).

My email is maurus@rocketmail.com

HIGHER EDUCATION:
Degree in Computer Science with a mark of 95/110,
University of Pisa in July 1992.
KNOWLEDGE OF FOREIGN LANGUAGES:
Mother tongue Italian.
Very good knowledge of both English and French.

COMPUTER KNOWLEDGE:
Operating systems:
Windows, Windows CE.
real time systems on micro.

Programming languages:
C, C++, VisualC++, Pascal, Basic, Coral, Assembly, Win32.
Libraries:
Qt, STL, Roguewave, OpenGL, MFC.
Tools
Cycle V, Design Patterns
Frameworks:
Visual Studio, DevC++, Qt Creator, Codewarrior
Micro: Mitsubishi, Texas DSP, Intel.

WORKING EXPERIENCES:
From april 1994 to march 2000 I worked in Gem Elettronica (http://www.gemrad.com) in San Benedetto del Tronto (Italy), a company that produce real time systems, naval radars, geographical position system (G.P.S.), cartographical consoles in civil and military environment (Custom Officers, Italian Militar Navy, Carabinieri).
I developed software in C/C++ inside a team work environment for international naval radar sites. I cooperated with other programmers of the Lockheed Martin Company, the Rohde & Schwarze and the Alenia Marconi Systems.
I mainly worked with real time systems, localisation radio and GPS systems.

From march 2000 to july 2001 I worked in Ericsson Cables (http://www.ericsson.com/networktechnologies) in Sundbyberg (Sweden).
I developed software for fusion splicers in a Windows CE environment in C++, Win32, MFC.
Video analyses, micro motor motion and micro cameras.

From August 2001 to February 2003
I worked in France, Paris developing in C++ under Windows, for a French company that produced software to share informations.

From March 2003
I am actually working in my first company Gem Elettronica.
I also develop Vessel Traffic Systems and Laser Gyrosteps interfaces.
My current job is to manage projects with naval and river radars.

We used Qt, Win32, MFC, C++, STL, DLL, OpenGL

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