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Collision detection in XNA

, 20 Apr 2009
[This article continues the prelude about collision detection published here. It refreshes and completes the older Collision detection in XNA posts –parts I, II and III-, written a long time ago and which were demanded to be completed many times. Finally, here it is] Simple Collision Detection XN
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About the Author

Inaki Ayucar
Software Developer (Senior)
Spain Spain
Inaki Ayucar is a Microsoft MVP in DirectX/XNA, and a software engineer involved in development since his first Spectrum 48k, in the year 1987. He is the founder and chief developer of The Simax Project ( and is very interested in DirectX/XNA, physics, game development, simulation, C++ and C#.

His blog is:

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