Click here to Skip to main content
12,303,833 members (74,218 online)
Click here to Skip to main content
Articles » Languages » C# » Memory Management » Downloads

Tagged as

Stats

27.2K views
12 bookmarked
Posted

Collision detection in XNA

, 20 Apr 2009
[This article continues the prelude about collision detection published here. It refreshes and completes the older Collision detection in XNA posts –parts I, II and III-, written a long time ago and which were demanded to be completed many times. Finally, here it is] Simple Collision Detection XN
No downloads associated with this content

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

Share

About the Author

Inaki Ayucar
Software Developer (Senior)
Spain Spain
Inaki Ayucar is a Microsoft MVP in DirectX/XNA, and a software engineer involved in development since his first Spectrum 48k, in the year 1987. He is the founder and chief developer of The Simax Project (www.simaxvirt.com) and is very interested in DirectX/XNA, physics, game development, simulation, C++ and C#.

His blog is: http://graphicdna.blogspot.com

To contact Inaki: iayucar@simax.es

You may also be interested in...

| Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.160530.1 | Last Updated 20 Apr 2009
Article Copyright 2009 by Inaki Ayucar
Everything else Copyright © CodeProject, 1999-2016
Layout: fixed | fluid