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Programming 2D Games in J2ME

, 23 Apr 2009 CPOL
It is easy to run your own game on your own mobile
FightFight
build
.timestamp
compiled
main
BackgroundLayer.class
Bullet.class
GameManager.class
MainMidlet.class
Obstacle.class
SpaceShip.class
SSGameCanvas.class
Star.class
resource
2.png
3.png
5.png
background.png
blue_ship.png
shot.png
shoting.wav
stars.png
startfly.wav
manifest.mf
preprocessed
main
resource
2.png
3.png
5.png
background.png
blue_ship.png
shot.png
shoting.wav
stars.png
startfly.wav
preverified
main
BackgroundLayer.class
Bullet.class
GameManager.class
MainMidlet.class
Obstacle.class
SpaceShip.class
SSGameCanvas.class
Star.class
resource
2.png
3.png
5.png
background.png
blue_ship.png
shot.png
shoting.wav
stars.png
startfly.wav
preverifysrc
main
BackgroundLayer.class
Bullet.class
GameManager.class
MainMidlet.class
Obstacle.class
SpaceShip.class
SSGameCanvas.class
Star.class
dist
FightFight.jad
FightFight.jar
lib
nbproject
genfiles.properties
private
private.properties
project.properties
src
main
BackgroundLayer.java1~
Bullet.java1~
GameManager.java1~
MainMidlet.java1~
Obstacle.java1~
SpaceShip.java1~
SSGameCanvas.java1~
Star.java1~
resource
2.png
3.png
5.png
background.png
blue_ship.png
shot.png
shoting.wav
stars.png
startfly.wav

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

hoangtuanbs
Other
Finland Finland
Programming languages: Java, C/C++, Objective-C, Assembly, Action script , PHP, Visual basic.

Second year student

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