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using System.Collections.Generic;
namespace GG.GameAttackCombos.Logic {
/// <summary>
/// Represents a group of attack combos.
/// </summary>
public class ComboGroup {
#region Properties
/// <summary>
/// The name of this combo group; used to reference it in lists, etc.
/// </summary>
public string Name { get; private set; }
/// <summary>
/// The list of attack combos that make up this group.
/// </summary>
public List<AttackCombo> AttackCombos { get; private set; }
#endregion
/// <summary>
/// Initializes an instance of ComboGroup.
/// </summary>
/// <param name="name">The name of this combo group.</param>
public ComboGroup(string name) {
Name = name;
AttackCombos = new List<AttackCombo>();
}
/// <summary>
/// Overriden to include the name of this combo group.
/// </summary>
/// <returns></returns>
public override string ToString() {
return string.Format("Combo Group: {0}", Name);
}
}
}
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I began programming on my Commodore 64 at around the age of 12. After migrating to DOS and then Windows, I decided to take on the Web. Several languages and platforms later, I have settled in with .NET nicely. I am currently the owner of a software consulting company and lead application developer for a learning-based technology consultation company.
The love of a finished application is usually at war with the desire to improve it as soon as it's released (they're never really finished).