Click here to Skip to main content
15,884,810 members
Articles / Desktop Programming / WPF

Game Attack Combos : WPF Hybrid Smart Client for Combo Calculations

Rate me:
Please Sign up or sign in to vote.
4.96/5 (35 votes)
23 May 2009CPOL37 min read 84.2K   3.2K   50  
A WPF hybrid smart client for calculating attack combos in the Prince of Persia game.
using System;
using System.IO;

namespace GG.GameAttackCombos.Logic {

	/// <summary>
	/// A helper class for stream-related tasks.
	/// </summary>
	public static class StreamHelper {

		/// <summary>
		/// Copies the specified Stream to a byte array.
		/// </summary>
		/// <param name="sourceData">The source byte array to copy from.</param>
		/// <param name="targetStream">The target Stream to copy to.</param>
		public static void CopyArrayToStream(byte[] sourceData, Stream targetStream) {
			const int BufferSize = 1 << 16;

			if (sourceData == null) {
				throw new ArgumentNullException("sourceData");
			}
			if (targetStream == null) {
				throw new ArgumentNullException("targetSource");
			}

			// Create a buffer for copying in chunks.
			byte[] Buffer = new byte[BufferSize];

			// Read bytes from the source data and write them to the target stream until all are read.
			int i = 0;
			int BytesToRead = Math.Min(BufferSize, sourceData.Length);
			while (BytesToRead > 0) {
				targetStream.Write(sourceData, i, BytesToRead);
				i += BytesToRead;

				// Calculate the number of bytes to read next.
				BytesToRead = Math.Min(BufferSize, sourceData.Length - i);
			}
		}

		/// <summary>
		/// Copies the data from the source file to the target stream.
		/// </summary>
		/// <param name="sourceFilePath">The path to the source file to copy from.</param>
		/// <param name="targetStream">The Stream to copy to.</param>
		public static void CopyFileToStream(string sourceFilePath, Stream targetStream) {
			if (!string.IsNullOrEmpty(sourceFilePath)) {
				if (File.Exists(sourceFilePath)) {
					// Open the source file and copy it to the target stream.
					using (FileStream Source = new FileStream(sourceFilePath, FileMode.Open, FileAccess.Read, FileShare.Read)) {
						CopyStream(Source, targetStream);
					}
				} else {
					throw new FileNotFoundException("The source file cannot be found.", sourceFilePath);
				}
			} else {
				throw new ArgumentNullException("sourceFilePath");
			}
		}

		/// <summary>
		/// Copies the data from the source stream to the target stream.
		/// </summary>
		/// <remarks>
		/// Both streams must already be opened.
		/// </remarks>
		/// <param name="source">The Stream to copy from.</param>
		/// <param name="target">The Stream to copy to.</param>
		public static void CopyStream(Stream source, Stream target) {
			const int BufferSize = 1 << 16;

			if (source == null) {
				throw new ArgumentNullException("source");
			}
			if (target == null) {
				throw new ArgumentNullException("target");
			}

			// Create a buffer for copying in chunks.
			byte[] Buffer = new byte[BufferSize];

			// Read bytes from the source stream until all are read.
			source.Position = 0;
			int BytesRead = 0;
			try {
				while ((BytesRead = source.Read(Buffer, 0, BufferSize)) > 0) {
					// Write the exact number of bytes read from source to target.
					target.Write(Buffer, 0, BytesRead);
				}
			} finally {
				// Flush the target stream when done copying.
				target.Flush();
			}
		}

		/// <summary>
		/// Copies the specified Stream to a byte array.
		/// </summary>
		/// <param name="sourceStream">The source Stream to copy from.</param>
		/// <returns>A byte array containing a copy of the source stream data.</returns>
		public static byte[] CopyStreamToArray(Stream sourceStream) {
			const int BufferSize = 1 << 16;

			if (sourceStream == null) {
				throw new ArgumentNullException("sourceStream");
			}

			// Initialize the target array.
			byte[] Result =  new byte[sourceStream.Length];

			// Read bytes from the source stream and write them to the target array until all are copied.
			sourceStream.Position = 0;
			int i = 0;
			int BytesRead = 0;
			do {
				BytesRead = sourceStream.Read(Result, i, Math.Min(BufferSize, Result.Length - i));
				i += BytesRead;
			} while (BytesRead > 0);

			return Result;
		}

	}

}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
United States United States
I began programming on my Commodore 64 at around the age of 12. After migrating to DOS and then Windows, I decided to take on the Web. Several languages and platforms later, I have settled in with .NET nicely. I am currently the owner of a software consulting company and lead application developer for a learning-based technology consultation company.

The love of a finished application is usually at war with the desire to improve it as soon as it's released (they're never really finished).

Comments and Discussions