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Reversi for Windows Mobile

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12 May 2009CPOL3 min read 27K   531   17  
The game Reversi for Windows Mobile using the Compact Framework.
namespace GameExample
{
    partial class HelpScreenControl
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.gameButtonHeader = new GameExample.GameButton();
            this.gameButtonHelpMessage = new GameExample.GameButton();
            this.gameButtonBack = new GameExample.GameButton();
            this.SuspendLayout();
            // 
            // gameButtonHeader
            // 
            this.gameButtonHeader.Anchor = System.Windows.Forms.AnchorStyles.Top;
            this.gameButtonHeader.ButtonText = "Options";
            this.gameButtonHeader.ColorOff = System.Drawing.Color.Empty;
            this.gameButtonHeader.ColorOn = System.Drawing.Color.Empty;
            this.gameButtonHeader.HorizontalAlignment = GameExample.HorizontalAlignment.Center;
            this.gameButtonHeader.Location = new System.Drawing.Point(62, 0);
            this.gameButtonHeader.Name = "gameButtonHeader";
            this.gameButtonHeader.Size = new System.Drawing.Size(196, 25);
            this.gameButtonHeader.TabIndex = 9;
            this.gameButtonHeader.VerticalAlignment = GameExample.VerticalAlignment.Top;
            // 
            // gameButtonHelpMessage
            // 
            this.gameButtonHelpMessage.Anchor = System.Windows.Forms.AnchorStyles.Top;
            this.gameButtonHelpMessage.ButtonText = "";
            this.gameButtonHelpMessage.ColorOff = System.Drawing.Color.Empty;
            this.gameButtonHelpMessage.ColorOn = System.Drawing.Color.Empty;
            this.gameButtonHelpMessage.HorizontalAlignment = GameExample.HorizontalAlignment.Left;
            this.gameButtonHelpMessage.Location = new System.Drawing.Point(62, 62);
            this.gameButtonHelpMessage.Name = "gameButtonHelpMessage";
            this.gameButtonHelpMessage.Size = new System.Drawing.Size(196, 128);
            this.gameButtonHelpMessage.TabIndex = 7;
            this.gameButtonHelpMessage.VerticalAlignment = GameExample.VerticalAlignment.Top;
            // 
            // gameButtonBack
            // 
            this.gameButtonBack.Anchor = System.Windows.Forms.AnchorStyles.Top;
            this.gameButtonBack.ButtonText = "Back";
            this.gameButtonBack.ColorOff = System.Drawing.Color.Empty;
            this.gameButtonBack.ColorOn = System.Drawing.Color.Empty;
            this.gameButtonBack.HorizontalAlignment = GameExample.HorizontalAlignment.Center;
            this.gameButtonBack.Location = new System.Drawing.Point(62, 29);
            this.gameButtonBack.Name = "gameButtonBack";
            this.gameButtonBack.Size = new System.Drawing.Size(196, 23);
            this.gameButtonBack.TabIndex = 8;
            this.gameButtonBack.VerticalAlignment = GameExample.VerticalAlignment.Top;
            this.gameButtonBack.Click += new System.EventHandler(this.gameButtonBack_Click);
            // 
            // HelpScreenControl
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
            this.Controls.Add(this.gameButtonHeader);
            this.Controls.Add(this.gameButtonHelpMessage);
            this.Controls.Add(this.gameButtonBack);
            this.Name = "HelpScreenControl";
            this.Size = new System.Drawing.Size(320, 244);
            this.ResumeLayout(false);

        }

        #endregion

        private GameButton gameButtonHeader;
        private GameButton gameButtonHelpMessage;
        private GameButton gameButtonBack;

    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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