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using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace GameExample.Reversi
{
public class Sprite
{
public Point GetFramePoint(int index)
{
throw new NotImplementedException();
}
public Size Size
{
protected set;
get;
}
public int Frames
{
protected set;
get;
}
}
}
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