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Reversi for Windows Mobile

, 13 May 2009 CPOL
The game Reversi for Windows Mobile using the Compact Framework.
namespace GameExample
{
    partial class GameInfoControl
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            components = new System.ComponentModel.Container();
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Ziad Elmalki

United States United States
No Biography provided

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