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Reversi for Windows Mobile

, 12 May 2009 CPOL
The game Reversi for Windows Mobile using the Compact Framework.
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using GameExample.Reversi;

namespace GameExample
{
    public partial class PlayScreenControl : GameScreenControl
    {
        private const int _headerHeight = 34;
        private RenderAreaControl _renderArea;
        private RenderAreaControl _menuArea;


        public PlayScreenControl()
        {
            InitializeComponent();

        }

        public override void Reset()
        {


            
            
            if (CurrentGame.Active)
            {
                _menuArea.Location = new Point(0, Height - _headerHeight);
                _menuArea.Size = new Size(Width, _headerHeight);
                _renderArea.Size = new Size(Width, Height - _headerHeight);
                CurrentGame.ResetSize();
            }
            else
            {
                // Start the game.
                Controls.Clear();

                _menuArea = new RenderAreaControl();
                _menuArea.Location = new Point(0, Height - _headerHeight);
                _menuArea.Size = new Size(Width, _headerHeight);


                _renderArea = new RenderAreaControl();
                _renderArea.Location = new Point(0, 0);
                _renderArea.Size = new Size(Width, Height - _headerHeight);

                Controls.Add(_menuArea);
                Controls.Add(_renderArea);

                CurrentGame.StartGame(_renderArea, _menuArea);
                
            }
        }


    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Ziad Elmalki
United States United States
No Biography provided

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