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Reversi for Windows Mobile

, 13 May 2009 CPOL
The game Reversi for Windows Mobile using the Compact Framework.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.1434
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace GameExample.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GameExample.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap CloudBase {
            get {
                object obj = ResourceManager.GetObject("CloudBase", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to The object is to control the most squares at the end of the game.  A move can only be made if there is an adjacent enemy square that has another player square in a straight line behind it.  Only valid moves can be made, if a player does not have a valid move then their turn is skipped..
        /// </summary>
        internal static string HelpMessage {
            get {
                return ResourceManager.GetString("HelpMessage", resourceCulture);
            }
        }
        
        internal static byte[] InvalidMove {
            get {
                object obj = ResourceManager.GetObject("InvalidMove", resourceCulture);
                return ((byte[])(obj));
            }
        }
        
        internal static byte[] Move {
            get {
                object obj = ResourceManager.GetObject("Move", resourceCulture);
                return ((byte[])(obj));
            }
        }
        
        internal static byte[] Skip {
            get {
                object obj = ResourceManager.GetObject("Skip", resourceCulture);
                return ((byte[])(obj));
            }
        }
        
        internal static byte[] Start {
            get {
                object obj = ResourceManager.GetObject("Start", resourceCulture);
                return ((byte[])(obj));
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Ziad Elmalki

United States United States
No Biography provided

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Web03 | 2.8.1411028.1 | Last Updated 13 May 2009
Article Copyright 2009 by Ziad Elmalki
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