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Reversi for Windows Mobile

, 13 May 2009 CPOL
The game Reversi for Windows Mobile using the Compact Framework.
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

namespace GameExample.Reversi
{
    public class ComputerPlayer : IPlayer
    {

        private static readonly TimeSpan _defaultPlayTime = TimeSpan.FromSeconds(1.25);

        private TimeSpan _minPlayTime;
        private Point _position;
        private bool _hasPosition;
        private DateTime _startTime;
        public void SetTurn(Player player, Game game)
        {
            SetTurn(player, game, _defaultPlayTime);
        }

        public void SetTurn(Player player, Game game, TimeSpan playTime)
        {
            _minPlayTime = playTime;
            _startTime = DateTime.Now;
            IEnumerator<Point> moves = game.GetMoves(player).GetEnumerator();
            if (moves.MoveNext())
            {
                _position = moves.Current;
                _hasPosition=  true;
                return;
            }
            _hasPosition= false;
        }


        public void Clear()
        {
            _hasPosition = false;
        }

        public Point Move
        {
            get
            {
                return _position;
            }
        }

        public bool HasMove
        {
            get
            {
                return _hasPosition && DateTime.Now > (_startTime + _minPlayTime);
            }
        }

    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Ziad Elmalki
United States United States
No Biography provided

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