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using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace GameExample.Reversi
{
public class HumanPlayer : IPlayer
{
private Point _position;
private bool _isSet;
public void SetTurn(Player player, Game game)
{
}
public void SetPosition(Point position)
{
_position = position;
_isSet = true;
}
public void Clear()
{
_isSet = false;
}
public Point Move
{
get
{
return _position;
}
}
public bool HasMove
{
get
{
return _isSet;
}
}
}
}
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