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Reversi for Windows Mobile

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12 May 2009CPOL3 min read 26.9K   531   17  
The game Reversi for Windows Mobile using the Compact Framework.
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using GameExample.Properties;

namespace GameExample
{
    public class TransparentControl : UserControl 
    {
        public TransparentControl()
        {
        }
        protected override void OnPaintBackground(PaintEventArgs e)
        {
            //IHaveBackground background = Parent as IHaveBackground;
            //if (background != null && background.BackgroundImage != null)
            //{
            //    e.Graphics.DrawImage(
            //        background.BackgroundImage,
            //        0,
            //        0,
            //        Bounds,
            //        GraphicsUnit.Pixel);
            //}
            //else
            //{
            //    base.OnPaintBackground(e);
            //}
            if (!PaintBackground(e.Graphics, this))
            {
                base.OnPaintBackground(e);
            }
        }


        public static bool PaintBackground(Graphics graphics, Control control)
        {
            IHaveBackground background = control.Parent as IHaveBackground;
            if (background != null && background.BackgroundImage != null)
            {
                graphics.DrawImage(
                    background.BackgroundImage,
                    0,
                    0,
                    control.Bounds,
                    GraphicsUnit.Pixel);
                return true;
            }
            return false;
        }
        
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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