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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2009 Carlo McWhirter. All Rights Reserved.
// Copyright (c) 2009 Hyteq Systems. All Rights Reserved.
//
// http://www.hyteq.com
//
// Hyteq Systems Educational License
//
// This file is part of WM3DSpectrum, also known as 3D Spectrum Analyzer for
// Windows Media Player. This file, the project that this file is part of, and
// the resulting compiled program files are intended to be used for educational
// purposes only. Use of this file or this project for any non-educational or
// non-observatory purpose is strictly prohibited without the express written
// consent of all of the copyright holders listed above.
//
// This file may only be modified and later redistributed by one or more of the
// copyright holders listed above. Suggestions for bug fixes, enhancements,
// and other modifications must be sent directly to one of the copyright holders.
//
// This file may be modified without being redistributed by any recipient of
// this file provided the modifications are NOT intentionaly or unintentionaly
// directed toward malicious or illegal purposes, but, instead, toward educational
// purposes only.
//
// THIS SOFTWARE IS PROVIDED 'AS-IS', WITHOUT ANY EXPRESS OR IMPLIED
// WARRANTY. IN NO EVENT WILL THE AUTHORS BE HELD LIABLE FOR ANY DAMAGES
// ARISING FROM THE USE OF THIS SOFTWARE.
//
// This notice may not be removed from this file or altered in any manner.
//
///////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "wmpplug.h"
#include "WM3DSpectrum_h.h"
#include "WM3DSpectrum_i.c"
#include "WM3DSpectrum.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_WM3DSpectrum, CWM3DSpectrum)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_WM3DSPECTRUMLib);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
HRESULT hr = _Module.RegisterServer();
// Notify WMP that plugin has been added
WMPNotifyPluginAddRemove();
return hr;
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
HRESULT hr = _Module.UnregisterServer();
// Notify WMP that plugin has been removed
WMPNotifyPluginAddRemove();
return hr;
}
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I'm a Microsoft Certified Professional (MCP) in C++. I'm fluent in C/C++, C# and many other languages.