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Interactive 3D Spectrum Analyzer Visualization for Windows Media Player

, 17 May 2009 CPOL
Interactive 3D Spectrum Analyzer for Windows Media Player using DirectX 9 and some light GPGPU.

/* this ALWAYS GENERATED file contains the IIDs and CLSIDs */

/* link this file in with the server and any clients */

 /* File created by MIDL compiler version 6.00.0366 */
/* at Thu May 14 22:45:41 2009
/* Compiler settings for .\WM3DSpectrum.idl:
    Oicf, W1, Zp8, env=Win32 (32b run)
    protocol : dce , ms_ext, c_ext, robust
    error checks: allocation ref bounds_check enum stub_data 
    VC __declspec() decoration level: 
         __declspec(uuid()), __declspec(selectany), __declspec(novtable)

#pragma warning( disable: 4049 )  /* more than 64k source lines */

#ifdef __cplusplus
extern "C"{

#include <rpc.h>
#include <rpcndr.h>


#ifndef INITGUID
#define INITGUID
#include <guiddef.h>
#include <guiddef.h>

#define MIDL_DEFINE_GUID(type,name,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) \

#else // !_MIDL_USE_GUIDDEF_

#ifndef __IID_DEFINED__
#define __IID_DEFINED__

typedef struct _IID
    unsigned long x;
    unsigned short s1;
    unsigned short s2;
    unsigned char  c[8];
} IID;

#endif // __IID_DEFINED__

typedef IID CLSID;

#define MIDL_DEFINE_GUID(type,name,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) \
        const type name = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}


MIDL_DEFINE_GUID(IID, IID_IWM3DSpectrum,0xF1524549,0x3747,0x4B75,0xAD,0xEE,0xA4,0x3C,0x71,0x74,0xD1,0x8E);

MIDL_DEFINE_GUID(IID, LIBID_WM3DSPECTRUMLib,0x78EC2E38,0x2F18,0x44F7,0x95,0xB2,0x40,0xA6,0x5D,0x4F,0xC4,0xE6);

MIDL_DEFINE_GUID(CLSID, CLSID_WM3DSpectrum,0x57309C50,0x8C65,0x4F46,0x9E,0xC6,0x87,0x24,0x32,0xB5,0xF6,0x7C);


#ifdef __cplusplus

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About the Author

Carlo McWhirter
Software Developer (Senior) Hyteq Systems
United States United States
I have been programming in C/C++ for over 10 years now, and I've programmed in C# since the .NET 1.0 beta was released. I know a lot of other languages, but I find very few languages to be as capable as the C family of languages.
I've worked for a few large corporations, but my favorite job was when I worked for ATS (Automation Tooling Systems) as a Control Systems Engineer. Programming PLCs taught me about the core of computing and the currently under-utilized power of concurrent state machines. Programming real-time computer systems for vision guided robotics and multi-axis motion control is just fun.
My personal interest are computation for finance, aritificial intelligence, physics, electronics engineering, embedded systems, motion control, and of course Music/Audio.

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