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22:33:36
22:33:37 Trace Test
22:33:37 Start realtime state tracking ...
22:33:37 APPLICATION ROOT SRC STATE DEST STATE DEPTH EVENT SEQ NUM EVENT DATA TIME(ms) REASON
22:33:37 Player1 Player Player 1 0 Activated
22:33:37 Player1 Player Join1 1 0 Activated
22:33:37 Player1 Player Cond1 1 0 Join
22:33:37 Player1 Player PowerUp 2 0 Cond
22:33:37
22:33:37 Catching the current active application states ...
22:33:37 APPLICATION STATE
22:33:37 Player1 Playing
22:33:37
22:33:37 SingleState1 SingleState SingleState 1 0 Activated
22:33:37 Player1 Player Playing 3 16 Activated
22:33:38 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:39 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:40 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:41 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:42 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:43 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:44 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:45 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:46 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:47 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:48 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:49 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:50 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:51 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:52 Player1 Player Playing Playing 3 Timeout 2 I(2 ,1000) 0 Guard Returned FALSE
22:33:53 SingleState1 SingleState SingleState SingleState 1 1 0 I(0 ,0 ) 0 Not Matched
22:33:53 Player1 Player Playing 3 1 0 I(0 ,0 ) 0 De-activated
22:33:53 SingleState1 SingleState SingleState 0 0 De-activated
22:33:53 Player1 Player Playing 2 1 0 I(0 ,0 ) 0 De-activated
22:33:53 Player1 Player Playing PowerDown 2 1 0 I(0 ,0 ) 0 Hit
22:34:33 Player1 Player PowerDown PowerDown 2 2 0 I(0 ,0 ) 0 Not Matched
22:34:34 Player1 Player PowerDown 2 1 0 I(0 ,0 ) 0 De-activated
22:34:34 Player1 Player PowerDown Join1 1 1 0 I(0 ,0 ) 0 Hit
22:34:34 Player1 Player PowerDown Cond1 1 1 0 I(0 ,0 ) 0 Join
22:34:34 Player1 Player Cond1 PowerUp 2 1 0 I(0 ,0 ) 0 Cond
22:34:34
22:34:34 Catching the current active application states ...
22:34:34 APPLICATION STATE
22:34:34 Player1 Playing
22:34:34
22:34:34 SingleState1 SingleState SingleState 1 0 Activated
22:34:34 Player1 Player Playing 3 1 0 I(0 ,0 ) 16 Activated
22:34:35 Player1 Player Playing Playing 3 Timeout 4 I(4 ,1000) 0 Guard Returned FALSE
22:34:36 SingleState1 SingleState SingleState SingleState 1 2 0 I(0 ,0 ) 0 Not Matched
22:34:36 Player1 Player Playing 3 2 0 I(0 ,0 ) 0 De-activated
22:34:36 SingleState1 SingleState SingleState 0 0 De-activated
22:34:36 Player1 Player Playing Pause 3 2 0 I(0 ,0 ) 0 Hit
22:36:01 Player1 Player Pause 3 1 0 I(0 ,0 ) 0 De-activated
22:36:01 Player1 Player Pause 2 1 0 I(0 ,0 ) 0 De-activated
22:36:01 Player1 Player Pause PowerDown 2 1 0 I(0 ,0 ) 0 Hit
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