/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/***************************************************************************
* Line3D.h
*
* Thu Jun 29 22:23:15 2006
* Copyright 2006 N. Sharjith
* sharjith@gmail.com
****************************************************************************/
#ifndef _LINE3D_H
#define _LINE3D_H
#include "VKGeom.h"
#include "Curve.h"
#include "Point3D.h"
#include "Vector3D.h"
#include "OneAxis.h"
class CPoint3D;
class CVector3D;
class COneAxis;
class VKGEOM_API CLine3D : public CCurve
{
public:
CLine3D();
CLine3D(const CPoint3D&, const CPoint3D&);
CLine3D(const CPoint3D&, const CVector3D&);
virtual ~CLine3D();
virtual void Reverse();
virtual CPoint3D PointAtPara(const double& par);
inline virtual double FirstParameter() const { return 0; }
inline virtual double LastParameter() const { return 1; }
virtual bool IsClosed() const;
bool operator == (const CLine3D& L) const;
void operator = (const CLine3D& L);
CVector3D Direction() const;
inline COneAxis GetLocation() const { return itsLocation; }
CVector3D NormalThrough(const CPoint3D&);
double Distance(const CPoint3D&) const;
inline double SegmentLength() const { return startPoint.Distance(endPoint); }
inline CPoint3D StartPoint() const { return startPoint; }
inline CPoint3D EndPoint() const { return endPoint; }
virtual CCurve* Copy() const;
virtual void Translate(const COneAxis&, const double&);
virtual void Translate(double dx, double dy, double dz);
virtual void Translate(const CVector3D&);
virtual void Translate(const CPoint3D&, const CPoint3D&);
virtual void Rotate(const COneAxis&, double);
virtual void Scale(const CPoint3D&, double);
virtual void Mirror(const CPoint3D&);
virtual void Mirror(const COneAxis&);
virtual void Mirror(const CPlane&);
private:
CPoint3D startPoint;
CPoint3D endPoint;
COneAxis itsLocation;
};
#endif /* _LINE3D_H */