Click here to Skip to main content
Click here to Skip to main content
Articles » Multimedia » OpenGL » General » Downloads
 
Add your own
alternative version
Go to top

Basic Curves And Surfaces Modeler

, 18 Apr 2012
A basic demo of modeling curves and surfaces in OpenGL.
cadsurfexe.zip
CadSurfexe
CadSurf.exe
VKGeom.dll
VKGraphic.dll
cadsurf_demo.zip
CadSurf.exe
cadsurf_src.zip
CadSurf_src
VKernel
VKGraphic
VKGraphic.dsp
VKGraphic.dsw
VKGraphic.plg
VKGeom
VKGeom.dsp
VKGeom.dsw
cadsurf
CadSurf.clw
CadSurf.dsp
cadsurf.dsw
Thumbs.db
res
bmp00001.bmp
cadsurf.ico
CADSURFDOC.ICO
new_splash.bmp
new_splash.PNG
new_splash_small.bmp
tb_geom.bmp
Thumbs.db
toolbar.bmp
toolbar1.bmp
untitled.bmp
XPStyle.manifest
CadSurf_VS2008.zip
CadSurf
cadsurf
CadSurf.suo
res
bmp00001.bmp
cadsurf.ico
CADSURFDOC.ICO
new_splash.bmp
new_splash.PNG
new_splash_small.bmp
tb_geom.bmp
Thumbs.db
toolbar.bmp
toolbar1.bmp
untitled.bmp
VKernel
VKGeom
VKGraphic
VKGraphic.plg
/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */
 
/***************************************************************************
 *            MMath.h
 *
 *  Thu Jun 29 22:25:05 2006
 *  Copyright  2006  N. Sharjith
 *  sharjith@gmail.com
 ****************************************************************************/


#ifndef _MMATH_H
#define _MMATH_H

#include "VKGeom.h"

#include <math.h>
#include <stdio.h>
#include <stdlib.h>

//Some Useful Math Routines and definitions
//Some Are Directly From Graphics Gems

#ifndef PI
#define PI (double)3.1415926535897932384626433832795
#endif

#ifndef INFINITY
#define INFINITY (double)999999.999f
#endif

#ifndef EPSILON
#define EPSILON (double)0.000001f
#endif

#ifndef MAX
#define MAX(X, Y) (X) > (Y) ? (X) : (Y)
#endif				

#ifndef vsin
#define vsin(x) ((1.0) - (double)(cos(x))) //versine theta (1 - cos theta)
#endif	
				     
VKGEOM_API  double degToRad(double ang);

VKGEOM_API  double radToDeg(double ang);

VKGEOM_API  double sround(const double& );

struct Matrix4 /* 4-by-4 matrix */
{	
	double element[4][4];
};


VKGEOM_API  void inverse( Matrix4* in, Matrix4* out );
VKGEOM_API  void adjoint(Matrix4 *in, Matrix4 *out);
VKGEOM_API  double det2x2( double a, double b, double c, double d);
VKGEOM_API  double det3x3( double a1, double a2, double a3, double b1, double b2, double b3, double c1, double c2, double c3 );
VKGEOM_API  double det4x4( Matrix4 *m );

#endif /* _MMATH_H */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Sharjith
Engineer Tata Technologies Ltd
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

| Advertise | Privacy | Mobile
Web01 | 2.8.140921.1 | Last Updated 18 Apr 2012
Article Copyright 2003 by Sharjith
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid