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Basic Curves And Surfaces Modeler

, 18 Apr 2012
A basic demo of modeling curves and surfaces in OpenGL.
cadsurfexe.zip
CadSurfexe
CadSurf.exe
VKGeom.dll
VKGraphic.dll
cadsurf_demo.zip
cadsurf_src.zip
CadSurf_src
VKernel
VKGraphic
VKGraphic.dsp
VKGraphic.dsw
VKGraphic.plg
VKGeom
VKGeom.dsp
VKGeom.dsw
cadsurf
CadSurf.clw
CadSurf.dsp
cadsurf.dsw
Thumbs.db
res
bmp00001.bmp
cadsurf.ico
CADSURFDOC.ICO
new_splash.bmp
new_splash.PNG
new_splash_small.bmp
tb_geom.bmp
Thumbs.db
toolbar.bmp
toolbar1.bmp
untitled.bmp
XPStyle.manifest
CadSurf_VS2008.zip
CadSurf
cadsurf
CadSurf.suo
res
bmp00001.bmp
cadsurf.ico
CADSURFDOC.ICO
new_splash.bmp
new_splash.PNG
new_splash_small.bmp
tb_geom.bmp
Thumbs.db
toolbar.bmp
toolbar1.bmp
untitled.bmp
VKernel
VKGeom
VKGraphic
VKGraphic.plg
//############################################################################

//  Author:	Sharjith Nair
//  Email:	sharjith_ssn@hotmail.com

// Program:	OpenGL, C++ MFC Surface Modeler Demo Application

//							Important Notice:

//	This Idea and the Application is Copyright(c) Sharjith Nair 2002, 2003.
//	You can freely use it as long as you credit me for it.

//	No guarantee/warranty is given on this app and I will not be responsible 
//	for any damage to you, your property or any other person from using it.
//	USE IT ON YOUR OWN RISK.

//	Thankyou
//	Sharjith Nair.

//#############################################################################

// GLDisplayContext.h: interface for the CGLDisplayContext class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GLDISPLAYCONTEXT_H__D04FD53F_4852_4D6C_957A_44E8AE0C54DB__INCLUDED_)
#define AFX_GLDISPLAYCONTEXT_H__D04FD53F_4852_4D6C_957A_44E8AE0C54DB__INCLUDED_

#include "VKGraph.h"
#include <ListOfCGLObject.h>
#include <ListIteratorOfListOfCGLObject.h>
#include <GLObject.h>
#include <BoundingBox.h>
#include "GtkGLView.h"

class GtkGLView;

class VKGRAPHEXPORT CGLDisplayContext  
{
public:
	CGLDisplayContext();
	virtual ~CGLDisplayContext();
	void Display(CGLObject*);
	void Erase(CGLObject*);
	void DisplayAll();
	void DisplaySelected();
	void EraseAll();
	void EraseSelected();
	void DeleteAll();
	void DeleteSelected();
	void DeletePoints();
	void Render(const GLDisplayMode& = GLWIREFRAME);
	bool Select(GtkGLView* aView, const int& x, const int& y);
	bool MultiSelect(GtkGLView* aView, const int& x, const int& y);
	bool SweepSelect(GtkGLView* aView, const GdkRectangle& swRect);
	bool IsEmpty() const;
	bool IsDisplayed(const CGLObject*) const;
	bool IsErased(const CGLObject*) const;
	bool IsSelected(const CGLObject*) const;
	bool IsAllDisplayed() const;
	bool IsAllErased() const;
	bool HasSelected() const;
	void InitSelected() const;
	bool MoreSelected() const;
	void NextSelected() const;
	CGLObject* CurrentSelected() const;
	CBoundingBox GetBoundingBox() const { return viewBox; }
	void SetSensitivity(const int& s) { mouseSensitivity = s; }
	void RefreshVolume();
private:
	void AddToSelection(const CGLObject* O);
	void RemoveSelection(const CGLObject* O);
	void EmptySelection();
private:
	CListOfCGLObject* display;
	CListOfCGLObject* erase;
	CListOfCGLObject* select;
	mutable CListIteratorOfListOfCGLObject selListIter;
	CBoundingBox viewBox;
	int mouseSensitivity; //for selection;
};

#endif // !defined(AFX_GLDISPLAYCONTEXT_H__D04FD53F_4852_4D6C_957A_44E8AE0C54DB__INCLUDED_)

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About the Author

Sharjith
Engineer Tata Technologies Ltd
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

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