* OpenGL Font Support Definitions from Chapter 7.
* Written by Michael Sweet.
# define _FONT_H_
* Include necessary headers.
# include <windows.h>
# include <GL/gl.h>
* Font data structure...
GLuint base; /* Display list number of first character */
int widths; /* Width of each character in pixels */
int height; /* Height of characters */
VKGRAPHIC_API _GLFONT *FontCreate(HDC hdc, const char *typeface, int height,
int weight, DWORD italic);
VKGRAPHIC_API void FontDestroy(_GLFONT *font);
VKGRAPHIC_API void FontPrintf(_GLFONT *font, int align, const char *format, ...);
VKGRAPHIC_API void FontPuts(_GLFONT *font, const char *s);
#endif /* !_FONT_H_ */
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